My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Barbarian Hut Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Fire Spirit Bats Zappies Witch Balloon
Zap
Fire Spirit Bats Zappies Witch Balloon
Barbarian Barrel
Fire Spirit Zappies Barbarian Hut Witch
The Log
Fire Spirit Zappies Barbarian Hut Witch
Earthquake
Zappies Barbarian Hut Witch
Arrows
Fire Spirit Bats Zappies Witch
Royal Delivery
Fire Spirit Bats Zappies Witch Balloon
Fireball
Zappies Barbarian Hut Witch Balloon
Poison
Bats Zappies Barbarian Hut Witch Balloon
Lightning
Barbarian Hut Witch Balloon
Rocket
Barbarian Hut Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Tornado Zappies Freeze Witch Balloon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Tornado Zappies

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Barbarian Hut Balloon
Bats
Barbarian Hut Balloon
Zappies
Balloon
Barbarian Hut
Bats Fire Spirit
Tornado
Freeze Witch Balloon
Freeze
Balloon Tornado
Witch
Tornado
Balloon
Bats Freeze Fire Spirit Zappies Tornado

Defense Synergies 1 5

Fire Spirit
Tornado
Bats
Barbarian Hut Zappies Freeze
Zappies
Bats Tornado
Barbarian Hut
Bats
Tornado
Fire Spirit Zappies Witch
Freeze
Bats
Witch
Tornado
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zappies
Barbarian Hut Bats Zappies Witch
Barbarian Hut Tornado Witch Fire Spirit Bats Zappies Freeze
Barbarian Hut Witch Bats Zappies
Tornado
Tornado Freeze Fire Spirit Bats Zappies
Bats Tornado Fire Spirit Zappies Barbarian Hut Freeze Witch
Barbarian Hut
Zappies Barbarian Hut Witch Tornado
Tornado Fire Spirit Zappies
Bats Witch Zappies Tornado Freeze
Bats Zappies Barbarian Hut Tornado Witch
Barbarian Hut Fire Spirit Bats Zappies Freeze Witch
Fire Spirit Barbarian Hut Bats Zappies Tornado Freeze Witch
Barbarian Hut Zappies
Barbarian Hut Tornado Zappies Freeze
Barbarian Hut Bats Zappies Tornado Witch
Fire Spirit Bats Zappies Barbarian Hut Tornado Witch
Tornado Freeze Witch Fire Spirit Bats Zappies Barbarian Hut
Barbarian Hut Zappies Tornado
Fire Spirit Bats Zappies Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zappies Witch
Zappies Bats Barbarian Hut Witch
Bats Zappies Barbarian Hut Tornado
Barbarian Hut Zappies Witch
Fire Spirit Bats Zappies Tornado Freeze Witch
Bats Zappies Barbarian Hut Witch
Zappies Barbarian Hut
Freeze Bats Zappies Barbarian Hut Tornado Witch
Witch Zappies Barbarian Hut
Bats Zappies Witch
Tornado
Zappies Barbarian Hut Witch
Zappies Barbarian Hut Witch
Zappies Witch Bats Barbarian Hut Tornado Freeze
Bats Zappies Barbarian Hut Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Freeze
Tornado
Barbarian Hut
Barbarian Hut Freeze
Fire Spirit
Fire Spirit Bats Tornado Freeze Witch
Fire Spirit Tornado Witch
Fire Spirit Barbarian Hut Tornado Freeze
Tornado
Fire Spirit Bats Tornado
Tornado
Fire Spirit Tornado
Fire Spirit Barbarian Hut
Freeze
Barbarian Hut
Barbarian Hut Witch
Barbarian Hut
Tornado Freeze
Bats
Fire Spirit
Fire Spirit Tornado Witch
Tornado
Tornado
Barbarian Hut
Tornado Freeze Fire Spirit Witch
Witch
Tornado Witch
Tornado Witch
Tornado
Fire Spirit Bats Tornado Witch
Bats Zappies Freeze Witch
Zappies Freeze
Fire Spirit Bats Zappies Barbarian Hut Freeze Witch
Fire Spirit Zappies Tornado Witch
Freeze
Tornado
Bats Zappies Tornado Freeze Witch
Bats Zappies Tornado Witch
Tornado Freeze Witch

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