My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Musketeer Hog Rider Miner
Zap
Barbarian Barrel
Musketeer Valkyrie Ice Wizard
The Log
Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Miner Ice Wizard
Fireball
Musketeer Hog Rider Ice Wizard
Poison
Musketeer Ice Wizard
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Tornado Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Miner Ice Wizard Mini P.E.K.K.A Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Tornado Miner Ice Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Arrows Musketeer Valkyrie Hog Rider Tornado Ice Wizard
Musketeer
Valkyrie Hog Rider Mini P.E.K.K.A Miner
Valkyrie
Musketeer Hog Rider Mini P.E.K.K.A Tornado
Hog Rider
Arrows Musketeer Valkyrie Mini P.E.K.K.A Tornado
Tornado
Mini P.E.K.K.A Valkyrie Hog Rider Ice Wizard
Miner
Arrows Musketeer
Ice Wizard
Mini P.E.K.K.A Tornado

Defense Synergies 2 12

Arrows
Mini P.E.K.K.A Valkyrie Tornado Ice Wizard
Mini P.E.K.K.A
Arrows Musketeer Valkyrie Tornado Ice Wizard
Musketeer
Valkyrie Mini P.E.K.K.A Tornado Miner
Valkyrie
Musketeer Arrows Mini P.E.K.K.A Tornado Ice Wizard
Hog Rider
Tornado
Ice Wizard Arrows Mini P.E.K.K.A Musketeer Valkyrie
Miner
Musketeer
Ice Wizard
Tornado Arrows Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard
Mini P.E.K.K.A Tornado Musketeer Valkyrie Ice Wizard
Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard
Arrows Mini P.E.K.K.A Valkyrie Tornado
Arrows Tornado Musketeer Valkyrie Ice Wizard
Musketeer Tornado Arrows Ice Wizard
Arrows Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Tornado Ice Wizard
Tornado Mini P.E.K.K.A Musketeer Valkyrie Miner Ice Wizard
Valkyrie Ice Wizard Arrows Musketeer Tornado
Arrows Musketeer Tornado Ice Wizard
Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard
Valkyrie Arrows Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Valkyrie Tornado
Arrows Musketeer Valkyrie Tornado Ice Wizard
Arrows Valkyrie Tornado Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer Tornado
Valkyrie Arrows Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Arrows Mini P.E.K.K.A Musketeer Valkyrie Miner
Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Musketeer Tornado
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Musketeer Tornado Ice Wizard
Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Tornado
Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Tornado
Mini P.E.K.K.A Valkyrie
Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Valkyrie Tornado
Arrows Valkyrie Mini P.E.K.K.A Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer Tornado Miner Ice Wizard
Arrows Miner
Arrows Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer Tornado Ice Wizard
Arrows Musketeer Tornado
Arrows Tornado Ice Wizard
Arrows Miner Tornado
Mini P.E.K.K.A Musketeer Tornado
Miner Arrows Musketeer Valkyrie Tornado
Arrows Musketeer Tornado
Musketeer Miner
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Arrows Valkyrie Tornado Miner
Musketeer
Arrows Tornado
Musketeer Tornado
Arrows Musketeer
Arrows Tornado Valkyrie Ice Wizard
Arrows Miner Musketeer Tornado Ice Wizard
Arrows Musketeer Tornado Miner
Miner Arrows Musketeer Tornado
Arrows Musketeer Tornado Ice Wizard
Musketeer
Mini P.E.K.K.A
Arrows Musketeer Miner
Arrows
Arrows
Musketeer
Arrows Musketeer Tornado Ice Wizard
Arrows
Miner Mini P.E.K.K.A Musketeer Valkyrie
Arrows Musketeer
Arrows Tornado
Musketeer
Musketeer Tornado
Musketeer Tornado
Musketeer Tornado Miner

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