My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Tombstone Skeleton Army
Zap
Tombstone Skeleton Army
Barbarian Barrel
Tombstone Wizard Skeleton Army Executioner
The Log
Tombstone Skeleton Army
Earthquake
Tombstone Skeleton Army
Arrows
Tombstone Skeleton Army
Royal Delivery
Wizard Skeleton Army Executioner P.E.K.K.A
Fireball
Tombstone Wizard Skeleton Army Executioner
Poison
Tombstone Wizard Skeleton Army Executioner
Lightning
Tombstone Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rocket Rage Skeleton Army Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tombstone Skeleton Army Tornado Wizard Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Tombstone Skeleton Army Tornado

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Wizard
Tornado Rage P.E.K.K.A
Rocket
Tornado
Rage
Wizard
Skeleton Army
Tornado
Wizard Rocket Executioner P.E.K.K.A
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Wizard Executioner

Defense Synergies 4 5

Tombstone
Wizard Rocket
Wizard
Tornado Tombstone Skeleton Army P.E.K.K.A
Rocket
Tornado Tombstone
Rage
Skeleton Army
Wizard Executioner
Tornado
Wizard Rocket Executioner P.E.K.K.A
Executioner
Tornado Skeleton Army
P.E.K.K.A
Tornado Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Wizard Executioner
Skeleton Army P.E.K.K.A Tombstone Executioner
Rocket Skeleton Army Tornado P.E.K.K.A Tombstone Executioner
Skeleton Army P.E.K.K.A Tombstone
Tombstone Rocket Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Executioner
Rocket Tornado Tombstone Wizard Executioner
Rocket P.E.K.K.A
P.E.K.K.A Tombstone Skeleton Army Tornado
Skeleton Army Tornado
Skeleton Army Executioner Tombstone Wizard Tornado
Executioner Wizard Tornado
Tombstone Skeleton Army P.E.K.K.A Wizard Rocket
Wizard Rocket Skeleton Army Executioner Tombstone Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A Tombstone
Rocket Skeleton Army Tornado P.E.K.K.A
Wizard Tombstone Skeleton Army Tornado Executioner P.E.K.K.A
Tombstone Wizard Skeleton Army Tornado Executioner
Wizard Tornado Executioner Tombstone
P.E.K.K.A Tornado
Wizard Skeleton Army Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone P.E.K.K.A
Wizard Rocket Executioner
Tombstone Skeleton Army P.E.K.K.A Rocket
Rocket Skeleton Army P.E.K.K.A Tornado
P.E.K.K.A Tombstone Skeleton Army Executioner
Wizard Rocket Executioner Tornado
Rocket Skeleton Army P.E.K.K.A Tombstone
P.E.K.K.A Skeleton Army
Rocket P.E.K.K.A Tombstone Skeleton Army Tornado
P.E.K.K.A Tombstone Skeleton Army
P.E.K.K.A Tombstone
Rocket Skeleton Army P.E.K.K.A Tornado
Rocket Skeleton Army P.E.K.K.A Tombstone Wizard Executioner
Wizard Skeleton Army Executioner
Tombstone Skeleton Army Rocket Tornado Executioner P.E.K.K.A
Executioner Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado Executioner
Rocket
Rocket
Wizard Rocket Executioner
Wizard Executioner Rocket Tornado
Wizard Tornado Executioner
Wizard Tornado Executioner
Wizard Tornado
Rocket Tornado
Rocket Wizard Tornado
Wizard Rocket Tornado Executioner
Rocket Executioner
Rocket
Rocket Wizard Executioner
Wizard Rocket Executioner
Rocket Tornado
Rocket
Rocket Wizard Executioner
Rocket Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket
Tornado Wizard Executioner
Wizard Tornado Executioner
Wizard Tornado
Rocket Tornado
Wizard Tornado Executioner
Rocket Wizard
Wizard Rocket
Rocket
P.E.K.K.A
Rocket Wizard
Tombstone Rocket Skeleton Army
Rocket Wizard Tornado Executioner
Wizard Rocket Executioner
Wizard Executioner
Rocket Tornado
Executioner P.E.K.K.A
Rocket Tornado
Rocket Tornado Executioner
Rocket Tornado Executioner

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