My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Mega Minion Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Tombstone Mega Minion Baby Dragon
Zap
Royal Giant Tombstone
Barbarian Barrel
Tombstone Ice Wizard
The Log
Royal Giant Tombstone
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Mega Minion Baby Dragon Ice Wizard
Fireball
Tombstone Mega Minion Baby Dragon Ice Wizard
Poison
Tombstone Mega Minion Ice Wizard
Lightning
Tombstone Mega Minion Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Tornado Baby Dragon Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tombstone Mega Minion Tornado Ice Wizard Baby Dragon Freeze Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Tombstone Mega Minion Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Barbarian Barrel Ice Wizard Mega Minion Tornado Baby Dragon
Tombstone
Mega Minion
Royal Giant Baby Dragon
Barbarian Barrel
Royal Giant Tornado Baby Dragon Ice Wizard
Tornado
Baby Dragon Royal Giant Barbarian Barrel Freeze Ice Wizard
Baby Dragon
Tornado Royal Giant Mega Minion Barbarian Barrel Ice Wizard
Freeze
Tornado
Ice Wizard
Royal Giant Barbarian Barrel Tornado Baby Dragon

Defense Synergies 2 13

Royal Giant
Tombstone
Mega Minion Barbarian Barrel Baby Dragon Ice Wizard
Mega Minion
Tombstone Barbarian Barrel Tornado Baby Dragon Freeze Ice Wizard
Barbarian Barrel
Tombstone Mega Minion Tornado Baby Dragon Ice Wizard
Tornado
Ice Wizard Mega Minion Barbarian Barrel Baby Dragon
Baby Dragon
Ice Wizard Tombstone Mega Minion Barbarian Barrel Tornado
Freeze
Mega Minion
Ice Wizard
Tornado Baby Dragon Tombstone Mega Minion Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion Barbarian Barrel Baby Dragon
Tombstone Mega Minion Ice Wizard
Tornado Tombstone Mega Minion Freeze Ice Wizard
Tombstone Mega Minion Ice Wizard
Tombstone Barbarian Barrel Tornado
Barbarian Barrel Tornado Freeze Mega Minion Baby Dragon Ice Wizard
Mega Minion Tornado Tombstone Baby Dragon Freeze Ice Wizard
Barbarian Barrel Baby Dragon
Tombstone Tornado Ice Wizard
Tornado Barbarian Barrel Ice Wizard
Ice Wizard Tombstone Mega Minion Barbarian Barrel Tornado Baby Dragon Freeze
Mega Minion Tornado Baby Dragon Ice Wizard
Tombstone Freeze Ice Wizard
Tombstone Mega Minion Barbarian Barrel Tornado Baby Dragon Freeze
Tombstone
Tornado Freeze
Tombstone Tornado
Tombstone Mega Minion Barbarian Barrel Tornado Baby Dragon Ice Wizard
Barbarian Barrel Tornado Baby Dragon Freeze Tombstone Mega Minion Ice Wizard
Tornado
Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Barbarian Barrel
Mega Minion Barbarian Barrel Baby Dragon
Tombstone
Barbarian Barrel Tornado
Tombstone
Tornado Baby Dragon Freeze Ice Wizard
Tombstone Mega Minion Ice Wizard
Freeze Tombstone Mega Minion Barbarian Barrel Tornado Baby Dragon
Tombstone Mega Minion
Tombstone Mega Minion
Tornado
Tombstone
Baby Dragon
Tombstone Mega Minion Barbarian Barrel Tornado Baby Dragon Freeze
Mega Minion Barbarian Barrel Baby Dragon Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon Freeze
Barbarian Barrel Tornado Baby Dragon Ice Wizard
Barbarian Barrel Baby Dragon
Barbarian Barrel Freeze
Barbarian Barrel Baby Dragon
Mega Minion Tornado Baby Dragon Freeze Ice Wizard
Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon Freeze Ice Wizard
Tornado
Tornado
Barbarian Barrel Tornado
Tornado Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Freeze
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Tornado Freeze
Mega Minion Barbarian Barrel Baby Dragon
Barbarian Barrel Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Barbarian Barrel Baby Dragon
Tornado Freeze Barbarian Barrel Baby Dragon Ice Wizard
Mega Minion
Barbarian Barrel Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon
Tornado Baby Dragon Ice Wizard
Mega Minion Freeze
Mega Minion
Freeze
Tombstone Barbarian Barrel Freeze
Mega Minion Tornado Baby Dragon Ice Wizard
Freeze
Barbarian Barrel
Mega Minion Baby Dragon
Baby Dragon
Tornado
Mega Minion
Tornado Baby Dragon Freeze
Tornado
Barbarian Barrel Tornado Baby Dragon Freeze

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