My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Minion Giant Skeleton Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Ram Rider
Giant Snowball
Archers Mega Minion Ram Rider
Zap
Archers Ram Rider
Barbarian Barrel
Archers Tesla Giant Skeleton
The Log
Archers Giant Skeleton Ram Rider
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Mega Minion Giant Skeleton Ram Rider
Fireball
Archers Tesla Mega Minion Ram Rider
Poison
Archers Mega Minion
Lightning
Tesla Mega Minion Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Poison Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mega Minion Tornado Tesla Poison Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Mega Minion Tornado Tesla

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Skeleton Ram Rider Mega Knight
Tesla
Mega Minion
Poison Giant Skeleton Mega Knight
Tornado
Poison Giant Skeleton Ram Rider Mega Knight
Poison
Mega Minion Tornado Giant Skeleton Ram Rider Mega Knight
Giant Skeleton
Archers Mega Minion Tornado Poison
Ram Rider
Archers Tornado Poison Mega Knight
Mega Knight
Archers Mega Minion Tornado Poison Ram Rider

Defense Synergies 0 16

Archers
Tesla Mega Minion Tornado Giant Skeleton Mega Knight
Tesla
Archers Mega Minion Tornado Poison
Mega Minion
Archers Tesla Tornado Giant Skeleton Mega Knight
Tornado
Archers Tesla Mega Minion Poison Giant Skeleton Ram Rider Mega Knight
Poison
Tesla Tornado Mega Knight
Giant Skeleton
Archers Mega Minion Tornado
Ram Rider
Tornado
Mega Knight
Archers Mega Minion Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Ram Rider
Tesla Mega Minion Ram Rider Mega Knight
Tesla Tornado Ram Rider Mega Knight Archers Mega Minion Giant Skeleton
Tesla Mega Minion Ram Rider Mega Knight
Tornado Poison Giant Skeleton Mega Knight
Tornado Archers Tesla Mega Minion Mega Knight
Tesla Mega Minion Tornado Ram Rider Archers Poison
Tesla Poison Giant Skeleton Ram Rider Mega Knight
Tesla Tornado
Tornado Archers Tesla Giant Skeleton Mega Knight
Archers Poison Tesla Mega Minion Tornado Giant Skeleton Ram Rider Mega Knight
Tesla Mega Minion Archers Tornado Poison Ram Rider
Tesla Mega Knight Giant Skeleton Ram Rider
Mega Knight Tesla Mega Minion Tornado Poison
Tesla Ram Rider Mega Knight
Tornado Tesla Ram Rider Mega Knight
Tesla Mega Knight Tornado Poison
Tesla Mega Knight Archers Mega Minion Tornado Ram Rider
Tornado Poison Archers Tesla Mega Minion Giant Skeleton Ram Rider Mega Knight
Tesla Tornado Ram Rider
Mega Knight Archers Tesla Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Tesla Giant Skeleton
Poison Archers Tesla Mega Minion Mega Knight
Giant Skeleton Mega Knight Ram Rider
Giant Skeleton Mega Knight Tesla Tornado Ram Rider
Giant Skeleton Tesla Ram Rider Mega Knight
Poison Archers Tesla Tornado Ram Rider
Archers Tesla Mega Minion Giant Skeleton Ram Rider
Giant Skeleton Mega Knight Tesla
Giant Skeleton Mega Knight Mega Minion Tornado Poison
Tesla Mega Minion
Mega Knight Tesla Mega Minion Giant Skeleton
Mega Knight Tornado Poison Giant Skeleton
Giant Skeleton Mega Knight Tesla Ram Rider
Archers Tesla Mega Knight
Tesla Archers Mega Minion Tornado Poison Giant Skeleton
Poison Mega Knight Archers Tesla Mega Minion Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Tornado Ram Rider
Poison Giant Skeleton
Poison Giant Skeleton
Poison Mega Knight
Poison Mega Minion Tornado Ram Rider
Archers Tornado Poison
Poison Tornado Ram Rider
Poison Tornado Ram Rider
Tornado Poison
Poison Tornado Ram Rider
Poison Archers Tornado
Poison
Poison
Poison
Poison
Poison Mega Knight
Tornado Poison
Archers Mega Minion Poison Mega Knight
Tornado Poison Mega Knight
Poison Giant Skeleton Mega Knight
Tornado Poison
Tornado
Poison
Tornado Poison Mega Knight
Mega Minion
Poison Tornado Ram Rider
Tornado Poison Ram Rider Mega Knight
Poison Tornado
Poison Archers Tornado
Mega Minion Poison
Mega Minion
Poison Mega Knight
Poison
Giant Skeleton Mega Knight
Poison
Archers
Poison Archers Mega Minion Tornado Ram Rider
Poison Mega Minion Mega Knight
Poison
Tornado Poison Giant Skeleton
Mega Minion Mega Knight
Tornado Poison Giant Skeleton
Tornado Poison
Poison Tornado Giant Skeleton Mega Knight

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