My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Miner
Giant Snowball
Spear Goblins Guards Miner
Zap
Spear Goblins Guards
Barbarian Barrel
Spear Goblins Guards Ice Wizard
The Log
Spear Goblins Guards
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Guards Miner Ice Wizard
Fireball
Ice Wizard
Poison
Spear Goblins Guards Ice Wizard
Lightning
Ice Golem Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Rocket Guards Tornado Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Guards Tornado Miner Ice Wizard Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Ice Golem Guards Tornado

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Miner
Ice Golem
Spear Goblins Miner
Rocket
Tornado Miner
Guards
Miner
Tornado
Rocket Poison Ice Wizard
Poison
Miner Tornado
Miner
Spear Goblins Guards Poison Ice Golem Rocket
Ice Wizard
Tornado

Defense Synergies 3 11

Spear Goblins
Ice Golem Guards Poison Ice Wizard
Ice Golem
Spear Goblins Guards Tornado Poison Ice Wizard
Rocket
Tornado
Guards
Spear Goblins Ice Golem Poison Ice Wizard
Tornado
Rocket Ice Wizard Ice Golem Poison
Poison
Spear Goblins Ice Golem Guards Tornado Ice Wizard
Miner
Ice Wizard
Tornado Spear Goblins Ice Golem Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Ice Golem
Ice Wizard
Rocket Tornado Ice Wizard
Guards Ice Wizard
Rocket Tornado Poison
Tornado Spear Goblins Guards Ice Wizard
Rocket Tornado Spear Goblins Poison Ice Wizard
Rocket Ice Golem Poison
Tornado Ice Wizard
Guards Tornado Spear Goblins Ice Golem Miner Ice Wizard
Guards Poison Ice Wizard Spear Goblins Ice Golem Tornado
Spear Goblins Tornado Poison Ice Wizard
Rocket Guards Ice Wizard
Rocket Guards Tornado Poison
Rocket Tornado
Tornado Poison
Spear Goblins Guards Tornado Ice Wizard
Tornado Poison Spear Goblins Ice Golem Guards Ice Wizard
Tornado
Spear Goblins Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Ice Golem
Poison Ice Golem Rocket Miner
Guards Spear Goblins Ice Golem Rocket
Rocket Guards Ice Golem Tornado
Guards
Rocket Poison Ice Golem Tornado Ice Wizard
Rocket Guards Spear Goblins Ice Golem Ice Wizard
Rocket Spear Goblins Ice Golem Tornado Poison
Guards
Guards
Rocket Guards Tornado Poison
Rocket Ice Golem Guards
Guards Spear Goblins Ice Golem Rocket Tornado Poison
Poison Ice Golem Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Rocket Guards
Poison Tornado Miner Ice Wizard
Rocket Poison Miner
Ice Golem Rocket Guards Poison
Rocket Poison
Poison Spear Goblins Ice Golem Rocket Tornado Ice Wizard
Tornado Poison
Poison Ice Golem Tornado Ice Wizard
Poison Miner Tornado
Rocket Guards Tornado Poison
Rocket Poison Miner Tornado
Poison Rocket Tornado
Rocket Poison Ice Golem Miner
Rocket Poison
Ice Golem Poison
Rocket Spear Goblins Poison
Rocket Poison
Rocket Tornado Poison
Rocket
Rocket Poison
Rocket Tornado Poison Miner
Rocket Poison
Rocket Tornado Poison
Rocket Tornado
Rocket Poison
Ice Golem Tornado Poison Ice Wizard
Poison Miner Tornado Ice Wizard
Tornado Poison Miner
Rocket Poison Miner Tornado
Poison Ice Golem Tornado Ice Wizard
Rocket Guards Poison
Poison Rocket Miner
Rocket Poison
Rocket Poison
Spear Goblins Rocket Guards
Rocket Poison Tornado Ice Wizard
Poison Miner Rocket
Ice Golem Poison
Rocket Tornado Poison
Rocket Guards Tornado Poison
Rocket Tornado Poison
Poison Rocket Tornado Miner

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