My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton
Giant Snowball
Skeletons
Zap
Skeletons Mortar
Barbarian Barrel
Skeletons Mortar Giant Skeleton Ice Wizard
The Log
Skeletons Giant Skeleton
Earthquake
Skeletons Mortar
Arrows
Skeletons
Royal Delivery
Skeletons Giant Skeleton Ice Wizard
Fireball
Mortar Ice Wizard
Poison
Mortar Ice Wizard
Lightning
Mortar Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Rocket Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Ice Wizard Mortar Fireball Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Tornado Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Fireball Rocket Tornado The Log
Fireball
Tornado Mortar The Log
Rocket
Tornado Mortar
Tornado
Fireball Rocket Mortar Giant Skeleton The Log Ice Wizard
Giant Skeleton
Tornado The Log Ice Wizard
The Log
Mortar Fireball Tornado Giant Skeleton
Ice Wizard
Tornado Giant Skeleton

Defense Synergies 4 16

Skeletons
Mortar Tornado Giant Skeleton The Log Ice Wizard
Mortar
Skeletons Fireball Tornado The Log Ice Wizard
Fireball
Tornado The Log Mortar Ice Wizard
Rocket
Tornado The Log
Tornado
Fireball Rocket Ice Wizard Skeletons Mortar Giant Skeleton The Log
Giant Skeleton
Skeletons Tornado The Log Ice Wizard
The Log
Fireball Skeletons Mortar Rocket Tornado Giant Skeleton Ice Wizard
Ice Wizard
Tornado Skeletons Mortar Fireball Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Fireball The Log
Skeletons Mortar The Log Ice Wizard
Mortar Rocket Tornado Skeletons Giant Skeleton Ice Wizard
Skeletons Mortar Ice Wizard
Fireball Rocket Tornado Giant Skeleton The Log
Fireball Tornado The Log Skeletons Ice Wizard
Rocket Tornado Mortar Fireball Ice Wizard
Rocket Fireball Giant Skeleton The Log
Skeletons Mortar Tornado Ice Wizard
Tornado Skeletons Giant Skeleton Ice Wizard
Ice Wizard Skeletons Fireball Tornado Giant Skeleton The Log
Fireball Tornado Ice Wizard
Mortar Skeletons Fireball Rocket Giant Skeleton The Log Ice Wizard
Fireball Rocket Mortar Tornado The Log
Mortar
Rocket Tornado Mortar Fireball The Log
Skeletons Mortar Fireball Tornado
Mortar Fireball Tornado The Log Ice Wizard
Mortar Tornado The Log Fireball Giant Skeleton Ice Wizard
Mortar Tornado
Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Giant Skeleton
Fireball Mortar Rocket The Log
Giant Skeleton Skeletons Rocket The Log
Rocket Giant Skeleton Fireball Tornado The Log
Giant Skeleton Skeletons
Fireball Rocket Skeletons Tornado Ice Wizard
Rocket Skeletons Fireball Giant Skeleton Ice Wizard
Giant Skeleton
Rocket Giant Skeleton Skeletons Mortar Fireball Tornado The Log
Skeletons
Giant Skeleton
Rocket Fireball Tornado Giant Skeleton The Log
Rocket Giant Skeleton Skeletons Fireball
Fireball
Skeletons Mortar Fireball Rocket Tornado Giant Skeleton The Log
Fireball Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Rocket Giant Skeleton The Log
Mortar Fireball Tornado The Log Ice Wizard
Rocket Fireball Giant Skeleton The Log
Fireball Rocket Giant Skeleton The Log
Fireball Rocket Mortar The Log
Fireball Rocket Tornado Ice Wizard
Mortar Tornado The Log
Fireball The Log Tornado Ice Wizard
Fireball The Log Mortar Tornado
Rocket Fireball Tornado
Rocket Mortar Fireball Tornado The Log
Fireball Rocket Tornado
Rocket Mortar Fireball The Log
Mortar Fireball Rocket
Mortar Fireball The Log
Rocket Mortar Fireball The Log
Mortar Fireball Rocket The Log
Mortar Fireball Rocket Tornado
Rocket
Rocket Mortar Fireball The Log
Rocket Mortar Fireball Tornado The Log
Rocket Fireball Giant Skeleton The Log
Rocket Fireball Tornado
Rocket Tornado The Log
Rocket Mortar Fireball The Log
Tornado The Log Mortar Fireball Ice Wizard
Mortar Fireball The Log Tornado Ice Wizard
Fireball Mortar Tornado The Log
Fireball Rocket Mortar Tornado The Log
Fireball Tornado Ice Wizard
Rocket Fireball
Fireball
Mortar Fireball Rocket The Log
Rocket Fireball
Giant Skeleton
Rocket Fireball The Log
Fireball Rocket
Fireball Rocket Tornado Ice Wizard
The Log Fireball
Fireball Rocket
The Log Mortar Fireball
Rocket Fireball Tornado Giant Skeleton
Fireball Rocket Tornado Giant Skeleton The Log
Fireball Rocket Tornado
Mortar Fireball Rocket Tornado Giant Skeleton The Log

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