My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army Executioner
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Skeleton Army Executioner
Fireball
Elite Barbarians Skeleton Army Executioner
Poison
Bats Skeleton Army Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Tornado Freeze Giant Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Elite Barbarians
Zap
Elite Barbarians Giant Tornado Bats Freeze Executioner
Elite Barbarians
Zap Bats
Giant
Bats Zap Tornado Executioner
Skeleton Army
Tornado
Zap Executioner Giant Freeze
Freeze
Zap Tornado
Executioner
Tornado Zap Giant

Defense Synergies 1 8

Bats
Zap Freeze
Zap
Bats Elite Barbarians Skeleton Army Tornado Executioner
Elite Barbarians
Zap
Giant
Skeleton Army
Zap Freeze Executioner
Tornado
Executioner Zap
Freeze
Bats Skeleton Army
Executioner
Tornado Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Elite Barbarians Skeleton Army Bats Zap Executioner
Skeleton Army Tornado Bats Elite Barbarians Freeze Executioner
Elite Barbarians Skeleton Army Bats
Elite Barbarians Skeleton Army Tornado
Skeleton Army Tornado Freeze Bats Zap Executioner
Bats Tornado Zap Freeze Executioner
Zap
Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado
Bats Skeleton Army Executioner Zap Tornado Freeze
Executioner Bats Zap Tornado
Skeleton Army Bats Zap Elite Barbarians Freeze
Skeleton Army Executioner Bats Zap Tornado Freeze
Elite Barbarians Skeleton Army
Skeleton Army Tornado Zap Elite Barbarians Freeze
Bats Elite Barbarians Skeleton Army Tornado Executioner
Bats Zap Elite Barbarians Skeleton Army Tornado Executioner
Zap Tornado Freeze Executioner Bats
Elite Barbarians Tornado
Skeleton Army Bats Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Executioner
Skeleton Army Bats Zap Elite Barbarians
Skeleton Army Bats Zap Elite Barbarians Tornado
Elite Barbarians Skeleton Army Executioner
Executioner Bats Zap Tornado Freeze
Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army
Zap Freeze Bats Elite Barbarians Skeleton Army Tornado
Skeleton Army
Bats Elite Barbarians
Skeleton Army Zap Elite Barbarians Tornado
Elite Barbarians Skeleton Army Executioner
Skeleton Army Executioner
Elite Barbarians Skeleton Army Bats Zap Tornado Freeze Executioner
Bats Executioner Zap Elite Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado Executioner
Freeze
Executioner Zap
Executioner Bats Zap Tornado Freeze
Tornado Executioner
Zap Tornado Freeze Executioner
Zap Tornado
Bats Elite Barbarians Tornado
Zap Tornado
Zap Tornado Executioner
Elite Barbarians Executioner
Freeze
Zap Elite Barbarians
Zap Executioner
Executioner
Tornado Freeze
Bats
Zap Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Freeze Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Elite Barbarians Bats Zap Tornado Executioner
Zap Bats Freeze
Elite Barbarians
Zap
Zap Freeze
Zap Bats Skeleton Army Freeze
Zap Tornado Executioner
Freeze
Executioner
Zap Executioner
Zap Tornado
Elite Barbarians Executioner
Zap Bats Elite Barbarians Tornado Freeze
Bats Zap Tornado Executioner
Zap Tornado Freeze Executioner

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