My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army Magic Archer
The Log
Royal Giant Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Skeleton Army Baby Dragon Magic Archer
Fireball
Elite Barbarians Skeleton Army Baby Dragon Magic Archer
Poison
Skeleton Army Magic Archer
Lightning
Elite Barbarians Baby Dragon Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Tornado Baby Dragon Magic Archer Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Skeleton Army Tornado Baby Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Rocket Mirror Tornado Baby Dragon Magic Archer
Elite Barbarians
Royal Giant
Rocket
Tornado Royal Giant Mirror
Mirror
Royal Giant Rocket Skeleton Army Tornado Magic Archer
Skeleton Army
Mirror
Tornado
Rocket Baby Dragon Magic Archer Royal Giant Mirror
Baby Dragon
Tornado Royal Giant
Magic Archer
Tornado Royal Giant Mirror

Defense Synergies 4 3

Royal Giant
Elite Barbarians
Rocket
Tornado
Mirror
Skeleton Army Tornado Magic Archer
Skeleton Army
Mirror Magic Archer
Tornado
Rocket Mirror Magic Archer Baby Dragon
Baby Dragon
Tornado
Magic Archer
Tornado Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon Magic Archer
Elite Barbarians Skeleton Army
Rocket Skeleton Army Tornado Elite Barbarians
Elite Barbarians Skeleton Army
Elite Barbarians Rocket Skeleton Army Tornado
Skeleton Army Tornado Baby Dragon Magic Archer
Rocket Tornado Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer
Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado
Skeleton Army Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Skeleton Army Elite Barbarians Rocket
Rocket Skeleton Army Tornado Baby Dragon Magic Archer
Elite Barbarians Skeleton Army
Rocket Skeleton Army Tornado Elite Barbarians
Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Elite Barbarians Tornado
Skeleton Army Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians
Elite Barbarians Rocket Baby Dragon Magic Archer
Skeleton Army Elite Barbarians Rocket
Rocket Skeleton Army Elite Barbarians Tornado
Elite Barbarians Skeleton Army
Rocket Tornado Baby Dragon Magic Archer
Rocket Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army
Rocket Elite Barbarians Skeleton Army Tornado Baby Dragon Magic Archer
Skeleton Army
Elite Barbarians
Rocket Skeleton Army Elite Barbarians Tornado
Elite Barbarians Rocket Skeleton Army
Skeleton Army Baby Dragon Magic Archer
Elite Barbarians Skeleton Army Rocket Tornado Baby Dragon Magic Archer
Elite Barbarians Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Baby Dragon
Tornado Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer
Rocket
Rocket Baby Dragon Magic Archer
Rocket Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Tornado
Rocket Elite Barbarians Tornado
Rocket Tornado Magic Archer
Rocket Tornado Baby Dragon Magic Archer
Rocket Elite Barbarians Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer
Elite Barbarians Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer
Magic Archer Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Baby Dragon Magic Archer
Rocket Tornado Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer
Rocket Tornado
Rocket Tornado
Rocket Baby Dragon
Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Rocket Tornado Baby Dragon Magic Archer
Elite Barbarians Tornado Baby Dragon Magic Archer
Rocket
Elite Barbarians
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Skeleton Army Magic Archer
Rocket Tornado Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer
Baby Dragon Magic Archer
Rocket Tornado
Elite Barbarians
Elite Barbarians Rocket Tornado Baby Dragon Magic Archer
Rocket Tornado Magic Archer
Rocket Tornado Baby Dragon Magic Archer

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