My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Ice Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Cannon Cart
Giant Snowball
Goblin Gang Guards
Zap
Goblin Gang Guards Cannon Cart
Barbarian Barrel
Goblin Gang Guards Cannon Cart Ice Wizard Electro Wizard Magic Archer
The Log
Goblin Gang Guards Cannon Cart
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Guards Cannon Cart Ice Wizard Electro Wizard Magic Archer
Fireball
Goblin Gang Cannon Cart Ice Wizard Electro Wizard Magic Archer
Poison
Goblin Gang Guards Ice Wizard Electro Wizard Magic Archer
Lightning
Cannon Cart Ice Wizard Electro Wizard Magic Archer
Rocket
Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Guards Tornado Ice Wizard Electro Wizard Magic Archer Cannon Cart Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Guards Tornado Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Cannon Cart
Rocket
Tornado
Guards
Tornado
Rocket Magic Archer Cannon Cart Ice Wizard
Cannon Cart
Goblin Gang Tornado Electro Wizard Magic Archer
Ice Wizard
Tornado
Electro Wizard
Cannon Cart Magic Archer
Magic Archer
Tornado Cannon Cart Electro Wizard

Defense Synergies 3 15

Goblin Gang
Guards Cannon Cart Ice Wizard Electro Wizard Magic Archer
Rocket
Tornado
Guards
Goblin Gang Cannon Cart Ice Wizard Electro Wizard Magic Archer
Tornado
Rocket Ice Wizard Magic Archer Cannon Cart Electro Wizard
Cannon Cart
Goblin Gang Guards Tornado Ice Wizard Electro Wizard Magic Archer
Ice Wizard
Tornado Goblin Gang Guards Cannon Cart
Electro Wizard
Goblin Gang Guards Tornado Cannon Cart Magic Archer
Magic Archer
Tornado Goblin Gang Guards Cannon Cart Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Electro Wizard Magic Archer
Goblin Gang Cannon Cart Ice Wizard Electro Wizard
Goblin Gang Rocket Tornado Cannon Cart Ice Wizard Electro Wizard
Goblin Gang Guards Cannon Cart Ice Wizard Electro Wizard
Rocket Tornado
Goblin Gang Tornado Guards Cannon Cart Ice Wizard Electro Wizard Magic Archer
Rocket Tornado Electro Wizard Goblin Gang Ice Wizard Magic Archer
Rocket Cannon Cart Electro Wizard Magic Archer
Goblin Gang Tornado Ice Wizard
Goblin Gang Guards Tornado Cannon Cart Ice Wizard Electro Wizard
Goblin Gang Guards Ice Wizard Electro Wizard Tornado Cannon Cart Magic Archer
Goblin Gang Tornado Ice Wizard Electro Wizard Magic Archer
Goblin Gang Rocket Guards Cannon Cart Ice Wizard Electro Wizard
Rocket Goblin Gang Guards Tornado Cannon Cart Electro Wizard Magic Archer
Goblin Gang Cannon Cart Electro Wizard
Rocket Tornado Goblin Gang Electro Wizard
Goblin Gang Tornado Cannon Cart Electro Wizard
Goblin Gang Guards Tornado Cannon Cart Ice Wizard Electro Wizard Magic Archer
Tornado Guards Cannon Cart Ice Wizard Electro Wizard Magic Archer
Tornado Cannon Cart Electro Wizard
Goblin Gang Guards Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Cannon Cart Electro Wizard
Electro Wizard Goblin Gang Rocket Cannon Cart Magic Archer
Goblin Gang Guards Rocket Cannon Cart Electro Wizard
Goblin Gang Rocket Guards Tornado Cannon Cart Electro Wizard
Goblin Gang Guards Cannon Cart
Rocket Goblin Gang Tornado Ice Wizard Electro Wizard Magic Archer
Goblin Gang Rocket Guards Cannon Cart Ice Wizard Electro Wizard
Cannon Cart
Rocket Electro Wizard Tornado Cannon Cart Magic Archer
Goblin Gang Guards
Guards Cannon Cart
Rocket Guards Tornado Electro Wizard
Rocket Cannon Cart Goblin Gang Guards
Cannon Cart Magic Archer
Goblin Gang Guards Electro Wizard Rocket Tornado Cannon Cart Magic Archer
Cannon Cart Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Guards
Tornado Ice Wizard Electro Wizard Magic Archer
Rocket Cannon Cart Magic Archer
Cannon Cart Rocket Guards
Rocket Magic Archer
Rocket Tornado Ice Wizard Magic Archer
Tornado Magic Archer
Tornado Ice Wizard Magic Archer
Tornado
Rocket Goblin Gang Guards Tornado Electro Wizard
Rocket Tornado Cannon Cart Electro Wizard Magic Archer
Rocket Tornado Magic Archer
Rocket Cannon Cart Magic Archer
Rocket Cannon Cart Magic Archer
Cannon Cart Magic Archer
Rocket Cannon Cart Magic Archer
Magic Archer Rocket Cannon Cart
Rocket Tornado
Rocket
Rocket Electro Wizard Magic Archer
Rocket Tornado Magic Archer
Rocket Magic Archer
Rocket Tornado
Rocket Tornado
Rocket Cannon Cart
Tornado Ice Wizard Magic Archer
Tornado Ice Wizard Electro Wizard Magic Archer
Tornado Magic Archer
Rocket Tornado Magic Archer
Tornado Ice Wizard Electro Wizard Magic Archer
Rocket Electro Wizard Guards
Rocket Magic Archer
Rocket Electro Wizard Magic Archer
Rocket Magic Archer
Electro Wizard Goblin Gang Rocket Guards Cannon Cart Magic Archer
Rocket Tornado Ice Wizard Electro Wizard Magic Archer
Goblin Gang Rocket Cannon Cart Electro Wizard Magic Archer
Magic Archer
Rocket Tornado
Cannon Cart
Goblin Gang Rocket Guards Tornado Electro Wizard Magic Archer
Rocket Tornado Electro Wizard Magic Archer
Rocket Tornado Cannon Cart Electro Wizard Magic Archer

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