My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Elixir Collector Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Valkyrie Wizard Sparky
The Log
Goblin Gang Mini P.E.K.K.A Sparky
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard Sparky
Fireball
Goblin Gang Wizard Elixir Collector Sparky
Poison
Goblin Gang Wizard Elixir Collector Sparky
Lightning
Mini P.E.K.K.A Valkyrie Wizard Elixir Collector Sparky
Rocket
Valkyrie Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Elixir Collector Rage Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Tornado Mini P.E.K.K.A Valkyrie Wizard Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Tornado Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Valkyrie Sparky
Mini P.E.K.K.A
Sparky Goblin Gang Valkyrie Wizard Rage Tornado
Valkyrie
Goblin Gang Mini P.E.K.K.A Wizard Tornado Sparky
Wizard
Tornado Mini P.E.K.K.A Valkyrie Rage Sparky
Elixir Collector
Rage
Sparky Mini P.E.K.K.A Wizard
Tornado
Wizard Sparky Mini P.E.K.K.A Valkyrie
Sparky
Mini P.E.K.K.A Rage Tornado Goblin Gang Valkyrie Wizard

Defense Synergies 2 10

Goblin Gang
Mini P.E.K.K.A Valkyrie Sparky
Mini P.E.K.K.A
Goblin Gang Valkyrie Wizard Tornado
Valkyrie
Goblin Gang Mini P.E.K.K.A Wizard Tornado Sparky
Wizard
Tornado Mini P.E.K.K.A Valkyrie
Elixir Collector
Rage
Tornado
Wizard Sparky Mini P.E.K.K.A Valkyrie Sparky
Sparky
Tornado Goblin Gang Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Sparky
Mini P.E.K.K.A Sparky Goblin Gang Valkyrie
Goblin Gang Mini P.E.K.K.A Tornado Sparky Valkyrie
Mini P.E.K.K.A Sparky Goblin Gang Valkyrie
Mini P.E.K.K.A Valkyrie Tornado Sparky
Goblin Gang Tornado Valkyrie
Tornado Goblin Gang Wizard
Valkyrie Sparky
Mini P.E.K.K.A Sparky Goblin Gang Tornado
Goblin Gang Tornado Mini P.E.K.K.A Valkyrie Sparky
Goblin Gang Valkyrie Wizard Tornado
Goblin Gang Wizard Tornado
Mini P.E.K.K.A Sparky Goblin Gang Valkyrie Wizard
Valkyrie Wizard Sparky Goblin Gang Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Sparky Goblin Gang
Tornado Goblin Gang Mini P.E.K.K.A Sparky
Wizard Sparky Goblin Gang Mini P.E.K.K.A Valkyrie Tornado
Goblin Gang Valkyrie Wizard Tornado
Valkyrie Wizard Tornado
Mini P.E.K.K.A Sparky Tornado
Goblin Gang Valkyrie Wizard Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Sparky
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard
Goblin Gang Mini P.E.K.K.A Valkyrie Sparky
Goblin Gang Mini P.E.K.K.A Valkyrie Tornado Sparky
Goblin Gang Mini P.E.K.K.A Valkyrie Sparky
Wizard Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Sparky Valkyrie
Mini P.E.K.K.A Valkyrie Sparky
Mini P.E.K.K.A Valkyrie Tornado Sparky
Goblin Gang Sparky
Mini P.E.K.K.A Valkyrie Sparky
Valkyrie Tornado
Mini P.E.K.K.A Goblin Gang Valkyrie Wizard Sparky
Wizard Valkyrie Sparky
Goblin Gang Sparky Mini P.E.K.K.A Valkyrie Tornado
Valkyrie Mini P.E.K.K.A Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Tornado
Sparky
Valkyrie Sparky
Wizard Valkyrie Sparky
Wizard Tornado
Wizard Tornado Sparky
Wizard Tornado
Wizard Tornado
Goblin Gang Mini P.E.K.K.A Tornado Sparky
Valkyrie Wizard Tornado Sparky
Wizard Tornado
Sparky
Sparky
Wizard Sparky
Wizard Sparky
Tornado Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard Sparky
Valkyrie Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Tornado Valkyrie Wizard Sparky
Wizard Tornado Sparky
Wizard Tornado Sparky
Tornado Sparky
Wizard Tornado Sparky
Wizard
Mini P.E.K.K.A Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Goblin Gang
Wizard Tornado
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard Sparky
Wizard
Tornado Sparky
Sparky
Goblin Gang Tornado Sparky
Tornado
Tornado Sparky

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