My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Mega Minion Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Witch
The Log
Bomber Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Mega Minion Witch
Fireball
Bomber Mega Minion Witch
Poison
Bomber Mega Minion Witch
Lightning
Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Zap Rage Mega Minion Tornado Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Zap Rage

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap
Zap
Mega Minion Giant Mirror Tornado Bomber Witch
Mega Minion
Zap Giant
Giant
Bomber Zap Mega Minion Rage Tornado Witch
Mirror
Zap Tornado
Rage
Giant Witch
Tornado
Zap Giant Mirror Witch
Witch
Rage Zap Giant Tornado

Defense Synergies 3 7

Bomber
Zap Tornado
Zap
Mega Minion Mirror Bomber Tornado Witch
Mega Minion
Zap Tornado Witch
Giant
Mirror
Zap Tornado
Rage
Tornado
Mirror Bomber Zap Mega Minion Witch
Witch
Zap Mega Minion Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion
Bomber Zap Mega Minion Witch
Tornado Witch Bomber Mega Minion
Witch Bomber Mega Minion
Bomber Tornado
Tornado Bomber Zap Mega Minion
Mega Minion Tornado Zap Witch
Zap
Witch Tornado
Tornado Bomber
Witch Bomber Zap Mega Minion Tornado
Mega Minion Zap Tornado Witch
Bomber Zap Witch
Bomber Zap Mega Minion Tornado Witch
Tornado Zap
Bomber Tornado Witch
Bomber Zap Mega Minion Tornado Witch
Zap Tornado Witch Bomber Mega Minion
Tornado
Bomber Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Bomber Zap Mega Minion
Zap Witch
Zap Tornado
Witch
Zap Tornado Witch
Mega Minion Witch
Zap Mega Minion Tornado Witch
Witch Mega Minion
Mega Minion Witch
Zap Tornado
Witch
Bomber Witch
Witch Bomber Zap Mega Minion Tornado
Bomber Zap Mega Minion Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Bomber Zap
Zap Mega Minion Tornado Witch
Bomber Tornado Witch
Zap Tornado
Zap Tornado
Tornado
Zap Tornado
Zap Tornado
Zap
Bomber Zap Witch
Tornado
Bomber
Bomber Zap Mega Minion
Bomber Zap Tornado Witch
Tornado
Tornado
Zap
Zap Tornado Bomber Witch
Mega Minion Witch
Zap Tornado Witch
Zap Tornado Witch
Zap Tornado
Zap Tornado Witch
Zap Mega Minion Witch
Mega Minion
Bomber Zap
Zap
Zap Witch
Zap Mega Minion Tornado Witch
Mega Minion
Bomber Zap
Zap Tornado
Mega Minion
Zap Tornado Witch
Zap Tornado Witch
Zap Tornado Witch

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