My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Valkyrie Wizard Witch Giant Skeleton Electro Wizard
The Log
Hog Rider Witch Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Wizard Witch Giant Skeleton Electro Wizard
Fireball
Hog Rider Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Electro Wizard
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Valkyrie Hog Rider Electro Wizard Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Valkyrie Hog Rider

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Wizard Tornado Witch Giant Skeleton Electro Wizard
Hog Rider
Valkyrie Rage Wizard Tornado Witch Giant Skeleton Electro Wizard
Wizard
Tornado Valkyrie Hog Rider Rage Giant Skeleton
Rage
Hog Rider Witch Wizard Giant Skeleton Electro Wizard
Tornado
Wizard Valkyrie Hog Rider Witch Giant Skeleton
Witch
Rage Valkyrie Hog Rider Tornado Giant Skeleton
Giant Skeleton
Valkyrie Hog Rider Wizard Rage Tornado Witch Electro Wizard
Electro Wizard
Valkyrie Hog Rider Rage Giant Skeleton

Defense Synergies 1 12

Valkyrie
Wizard Tornado Witch Electro Wizard
Hog Rider
Wizard
Tornado Valkyrie Giant Skeleton Electro Wizard
Rage
Tornado
Wizard Valkyrie Witch Giant Skeleton Electro Wizard
Witch
Valkyrie Tornado Giant Skeleton Electro Wizard
Giant Skeleton
Wizard Tornado Witch Electro Wizard
Electro Wizard
Valkyrie Wizard Tornado Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Valkyrie Witch Electro Wizard
Tornado Witch Valkyrie Giant Skeleton Electro Wizard
Witch Valkyrie Electro Wizard
Valkyrie Tornado Giant Skeleton
Tornado Valkyrie Electro Wizard
Tornado Electro Wizard Wizard Witch
Valkyrie Giant Skeleton Electro Wizard
Witch Tornado
Tornado Valkyrie Giant Skeleton Electro Wizard
Valkyrie Witch Electro Wizard Wizard Tornado Giant Skeleton
Wizard Tornado Witch Electro Wizard
Valkyrie Wizard Witch Giant Skeleton Electro Wizard
Valkyrie Wizard Tornado Witch Electro Wizard
Electro Wizard
Tornado Electro Wizard
Wizard Valkyrie Tornado Witch Electro Wizard
Valkyrie Wizard Tornado Witch Electro Wizard
Valkyrie Wizard Tornado Witch Giant Skeleton Electro Wizard
Tornado Electro Wizard
Valkyrie Wizard Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton Electro Wizard
Electro Wizard Valkyrie Wizard
Giant Skeleton Valkyrie Witch Electro Wizard
Valkyrie Giant Skeleton Tornado Electro Wizard
Giant Skeleton Valkyrie Witch
Wizard Tornado Witch Electro Wizard
Valkyrie Witch Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Valkyrie Tornado Witch
Witch
Valkyrie Witch Giant Skeleton
Valkyrie Tornado Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Electro Wizard Valkyrie Tornado Giant Skeleton
Valkyrie Wizard Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Tornado Electro Wizard
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie
Wizard Tornado Witch
Wizard Tornado Witch
Wizard Tornado
Wizard Tornado
Tornado Electro Wizard
Valkyrie Wizard Tornado Electro Wizard
Wizard Tornado
Wizard Witch
Wizard
Tornado
Wizard Electro Wizard
Valkyrie Wizard Tornado Witch
Giant Skeleton
Wizard Tornado
Tornado
Tornado Valkyrie Wizard Witch
Witch
Wizard Tornado Witch Electro Wizard
Wizard Tornado Witch
Tornado
Wizard Tornado Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard
Electro Wizard
Giant Skeleton
Wizard
Electro Wizard Witch
Wizard Tornado Witch Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard
Tornado Giant Skeleton
Tornado Witch Giant Skeleton Electro Wizard
Tornado Witch Electro Wizard
Tornado Witch Giant Skeleton Electro Wizard

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