My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Cannon Cart
Giant Snowball
Fire Spirit
Zap
Fire Spirit Cannon Cart
Barbarian Barrel
Fire Spirit Elite Barbarians Cannon Cart Electro Wizard
The Log
Fire Spirit Elite Barbarians Cannon Cart
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Cannon Cart Electro Wizard
Fireball
Elite Barbarians Cannon Cart Electro Wizard
Poison
Electro Wizard
Lightning
Elite Barbarians Cannon Cart Electro Wizard
Rocket
Elite Barbarians Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Tornado Electro Wizard Cannon Cart Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Tornado

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Cannon Cart
Zap
Elite Barbarians Tornado Cannon Cart Electro Wizard Fire Spirit
Elite Barbarians
Zap Rage Fire Spirit
Rocket
Tornado
Rage
Elite Barbarians Cannon Cart Electro Wizard
Tornado
Zap Rocket Cannon Cart
Cannon Cart
Zap Fire Spirit Rage Tornado Electro Wizard
Electro Wizard
Zap Rage Cannon Cart

Defense Synergies 2 9

Fire Spirit
Zap Tornado Electro Wizard
Zap
Electro Wizard Fire Spirit Elite Barbarians Tornado Cannon Cart
Elite Barbarians
Zap
Rocket
Tornado
Rage
Tornado
Rocket Fire Spirit Zap Cannon Cart Electro Wizard
Cannon Cart
Zap Tornado Electro Wizard
Electro Wizard
Zap Fire Spirit Tornado Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Zap Electro Wizard
Elite Barbarians Zap Cannon Cart Electro Wizard
Rocket Tornado Fire Spirit Elite Barbarians Cannon Cart Electro Wizard
Elite Barbarians Cannon Cart Electro Wizard
Elite Barbarians Rocket Tornado
Tornado Fire Spirit Zap Cannon Cart Electro Wizard
Rocket Tornado Electro Wizard Fire Spirit Zap
Rocket Zap Cannon Cart Electro Wizard
Elite Barbarians Tornado
Elite Barbarians Tornado Fire Spirit Cannon Cart Electro Wizard
Electro Wizard Zap Tornado Cannon Cart
Zap Tornado Electro Wizard
Fire Spirit Zap Elite Barbarians Rocket Cannon Cart Electro Wizard
Fire Spirit Rocket Zap Tornado Cannon Cart Electro Wizard
Elite Barbarians Cannon Cart Electro Wizard
Rocket Tornado Zap Elite Barbarians Electro Wizard
Elite Barbarians Tornado Cannon Cart Electro Wizard
Fire Spirit Zap Elite Barbarians Tornado Cannon Cart Electro Wizard
Zap Tornado Fire Spirit Cannon Cart Electro Wizard
Elite Barbarians Tornado Cannon Cart Electro Wizard
Fire Spirit Elite Barbarians Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Cannon Cart Electro Wizard
Electro Wizard Zap Elite Barbarians Rocket Cannon Cart
Zap Elite Barbarians Rocket Cannon Cart Electro Wizard
Rocket Zap Elite Barbarians Tornado Cannon Cart Electro Wizard
Elite Barbarians Cannon Cart
Fire Spirit Rocket Zap Tornado Electro Wizard
Rocket Elite Barbarians Cannon Cart Electro Wizard
Elite Barbarians Cannon Cart
Zap Rocket Electro Wizard Elite Barbarians Tornado Cannon Cart
Elite Barbarians Cannon Cart
Rocket Zap Elite Barbarians Tornado Electro Wizard
Elite Barbarians Rocket Cannon Cart
Cannon Cart
Elite Barbarians Electro Wizard Zap Rocket Tornado Cannon Cart
Zap Elite Barbarians Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Tornado Electro Wizard
Rocket Cannon Cart
Cannon Cart Rocket
Rocket Fire Spirit Zap
Fire Spirit Zap Rocket Tornado
Fire Spirit Tornado
Fire Spirit Zap Tornado
Zap Tornado
Rocket Fire Spirit Elite Barbarians Tornado Electro Wizard
Rocket Zap Tornado Cannon Cart Electro Wizard
Fire Spirit Zap Rocket Tornado
Rocket Fire Spirit Elite Barbarians Cannon Cart
Rocket Cannon Cart
Zap Elite Barbarians Cannon Cart
Rocket Zap Cannon Cart
Rocket Cannon Cart
Rocket Tornado
Rocket
Rocket Fire Spirit Zap Electro Wizard
Rocket Fire Spirit Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap Cannon Cart
Zap Tornado Fire Spirit
Zap Tornado Electro Wizard
Zap Tornado
Rocket Zap Tornado
Elite Barbarians Fire Spirit Zap Tornado Electro Wizard
Zap Rocket Electro Wizard
Elite Barbarians
Zap Rocket
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Fire Spirit Rocket Cannon Cart
Rocket Fire Spirit Zap Tornado Electro Wizard
Rocket Cannon Cart Electro Wizard
Zap
Rocket Zap Tornado
Elite Barbarians Cannon Cart
Zap Elite Barbarians Rocket Tornado Electro Wizard
Zap Rocket Tornado Electro Wizard
Zap Rocket Tornado Cannon Cart Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: