My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Hog Rider
Giant Snowball
Bomber Archers Barbarians Hog Rider
Zap
Bomber Archers Royal Giant
Barbarian Barrel
Bomber Archers Barbarians Executioner
The Log
Bomber Archers Barbarians Royal Giant Hog Rider
Earthquake
Bomber Archers Barbarians Hog Rider
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Barbarians Hog Rider Executioner
Fireball
Bomber Archers Barbarians Hog Rider Executioner
Poison
Bomber Archers Barbarians Executioner
Lightning
Executioner
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Tornado Hog Rider Barbarians Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Hog Rider
Zap
Hog Rider Tornado Bomber Archers Royal Giant Executioner
Archers
Zap Royal Giant Hog Rider
Barbarians
Hog Rider
Royal Giant
Bomber Zap Archers Hog Rider Tornado Executioner
Hog Rider
Zap Bomber Archers Barbarians Royal Giant Tornado Executioner
Tornado
Zap Executioner Royal Giant Hog Rider
Executioner
Tornado Zap Royal Giant Hog Rider

Defense Synergies 1 7

Bomber
Zap Tornado
Zap
Bomber Archers Barbarians Tornado Executioner
Archers
Zap Tornado
Barbarians
Zap
Royal Giant
Hog Rider
Tornado
Executioner Bomber Zap Archers
Executioner
Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Executioner
Barbarians Bomber Zap Executioner
Barbarians Tornado Bomber Archers Executioner
Barbarians Bomber
Bomber Barbarians Tornado
Tornado Bomber Zap Archers Executioner
Tornado Zap Archers Executioner
Zap Barbarians
Barbarians Tornado
Tornado Bomber Archers Barbarians
Archers Barbarians Executioner Bomber Zap Tornado
Executioner Zap Archers Tornado
Barbarians Bomber Zap
Bomber Executioner Zap Barbarians Tornado
Barbarians
Barbarians Tornado Zap
Barbarians Bomber Tornado Executioner
Bomber Zap Archers Barbarians Tornado Executioner
Zap Tornado Executioner Bomber Archers Barbarians
Barbarians Tornado
Bomber Archers Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers
Bomber Zap Archers Executioner
Barbarians Zap
Zap Barbarians Tornado
Barbarians Executioner
Executioner Zap Archers Tornado
Archers Barbarians
Barbarians
Zap Barbarians Tornado
Barbarians
Barbarians
Zap Barbarians Tornado
Barbarians Executioner
Bomber Archers Barbarians Executioner
Barbarians Bomber Zap Archers Tornado Executioner
Executioner Bomber Zap Archers Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Barbarians
Bomber Executioner Zap
Executioner Zap Tornado
Bomber Archers Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Tornado
Zap Tornado
Zap Archers Tornado Executioner
Executioner
Zap
Bomber Zap Executioner
Executioner
Tornado
Bomber
Bomber Zap Archers Executioner
Bomber Zap Tornado
Tornado
Tornado
Zap Barbarians
Zap Tornado Bomber Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Zap Archers Tornado Executioner
Zap
Bomber Zap
Zap
Zap Archers Barbarians
Zap Archers Tornado Executioner
Executioner
Bomber Zap Executioner
Zap Tornado
Executioner
Zap Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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