My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Balloon Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton Army Balloon
Giant Snowball
Bomber Goblin Gang Skeleton Army Balloon Princess
Zap
Bomber Goblin Gang Skeleton Army Balloon Princess
Barbarian Barrel
Bomber Goblin Gang Skeleton Army Princess Ice Wizard
The Log
Bomber Goblin Gang Skeleton Army Princess
Earthquake
Bomber Goblin Gang Skeleton Army
Arrows
Bomber Goblin Gang Skeleton Army Princess
Royal Delivery
Bomber Goblin Gang Skeleton Army Balloon Princess Ice Wizard
Fireball
Bomber Goblin Gang Skeleton Army Balloon Princess Ice Wizard
Poison
Bomber Goblin Gang Skeleton Army Balloon Princess Ice Wizard
Lightning
Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Tornado Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Goblin Gang Skeleton Army Tornado Princess Ice Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Goblin Gang Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Gang
Balloon Princess
Rage
Balloon
Skeleton Army
Tornado
Balloon Princess Ice Wizard
Balloon
Rage Goblin Gang Tornado Princess Ice Wizard
Princess
Goblin Gang Tornado Balloon
Ice Wizard
Tornado Balloon

Defense Synergies 1 8

Bomber
Tornado
Goblin Gang
Skeleton Army Princess Ice Wizard
Rage
Skeleton Army
Goblin Gang Princess Ice Wizard
Tornado
Ice Wizard Bomber Princess
Balloon
Princess
Goblin Gang Skeleton Army Tornado Ice Wizard
Ice Wizard
Tornado Goblin Gang Skeleton Army Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Skeleton Army Bomber Goblin Gang Ice Wizard
Goblin Gang Skeleton Army Tornado Bomber Ice Wizard
Skeleton Army Bomber Goblin Gang Ice Wizard
Bomber Skeleton Army Tornado Princess
Goblin Gang Skeleton Army Tornado Bomber Ice Wizard
Tornado Goblin Gang Princess Ice Wizard
Goblin Gang Skeleton Army Tornado Princess Ice Wizard
Goblin Gang Skeleton Army Tornado Bomber Ice Wizard
Goblin Gang Skeleton Army Ice Wizard Bomber Tornado Princess
Goblin Gang Tornado Princess Ice Wizard
Skeleton Army Bomber Goblin Gang Ice Wizard
Bomber Skeleton Army Goblin Gang Tornado Princess
Skeleton Army Goblin Gang
Skeleton Army Tornado Goblin Gang
Bomber Goblin Gang Skeleton Army Tornado
Bomber Goblin Gang Skeleton Army Tornado Ice Wizard
Tornado Bomber Princess Ice Wizard
Tornado
Bomber Goblin Gang Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Bomber Goblin Gang
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army
Goblin Gang Tornado Princess Ice Wizard
Goblin Gang Skeleton Army Ice Wizard
Skeleton Army
Skeleton Army Tornado
Goblin Gang Skeleton Army
Skeleton Army Tornado
Skeleton Army Goblin Gang
Bomber Skeleton Army Princess
Goblin Gang Skeleton Army Bomber Tornado
Bomber Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Tornado Princess Ice Wizard
Bomber
Tornado Princess Ice Wizard
Bomber Tornado Princess
Tornado Princess Ice Wizard
Tornado
Goblin Gang Tornado
Tornado Princess
Tornado Princess
Princess
Princess
Princess
Bomber Princess
Princess
Tornado
Bomber
Bomber Princess
Bomber Tornado Princess
Tornado Princess
Tornado
Tornado Bomber Princess Ice Wizard
Tornado Princess Ice Wizard
Tornado Princess
Tornado
Tornado Princess Ice Wizard
Bomber
Princess
Princess
Goblin Gang Skeleton Army Princess
Tornado Princess Ice Wizard
Goblin Gang Princess
Bomber Princess
Tornado
Goblin Gang Tornado Princess
Tornado Princess
Tornado Princess

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