My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Inferno Dragon Graveyard
Giant Snowball
Goblin Gang Inferno Dragon Graveyard
Zap
Goblin Gang Inferno Dragon Graveyard
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Graveyard
The Log
Goblin Gang Elite Barbarians Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang Elite Barbarians Wizard Bowler Inferno Dragon Graveyard
Fireball
Goblin Gang Elite Barbarians Wizard Bowler Inferno Dragon
Poison
Goblin Gang Wizard Graveyard
Lightning
Elite Barbarians Wizard Bowler Inferno Dragon
Rocket
Elite Barbarians Wizard Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Poison Inferno Dragon Wizard Bowler Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tornado Poison Inferno Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Bowler
Elite Barbarians
Wizard Graveyard
Wizard
Tornado Elite Barbarians
Tornado
Wizard Poison Bowler Graveyard
Poison
Graveyard Tornado Bowler
Bowler
Graveyard Goblin Gang Tornado Poison
Inferno Dragon
Graveyard
Poison Bowler Elite Barbarians Tornado

Defense Synergies 2 4

Goblin Gang
Inferno Dragon
Elite Barbarians
Wizard
Wizard
Tornado Elite Barbarians
Tornado
Wizard Bowler Poison Inferno Dragon
Poison
Tornado
Bowler
Tornado
Inferno Dragon
Goblin Gang Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Elite Barbarians Inferno Dragon Goblin Gang
Goblin Gang Tornado Bowler Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Goblin Gang Bowler
Elite Barbarians Tornado Poison Bowler
Goblin Gang Tornado Bowler
Tornado Inferno Dragon Goblin Gang Wizard Poison
Bowler Poison
Inferno Dragon Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Bowler
Goblin Gang Poison Wizard Tornado Bowler
Inferno Dragon Goblin Gang Wizard Tornado Poison
Bowler Goblin Gang Elite Barbarians Wizard
Wizard Bowler Goblin Gang Tornado Poison
Elite Barbarians Inferno Dragon Goblin Gang
Tornado Goblin Gang Elite Barbarians Bowler Inferno Dragon
Wizard Goblin Gang Elite Barbarians Tornado Poison Bowler
Goblin Gang Elite Barbarians Wizard Tornado Bowler
Wizard Tornado Poison Bowler Inferno Dragon
Elite Barbarians Tornado Inferno Dragon
Goblin Gang Wizard Bowler Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Bowler
Poison Goblin Gang Elite Barbarians Wizard Bowler Inferno Dragon
Goblin Gang Elite Barbarians Bowler
Goblin Gang Bowler Elite Barbarians Tornado
Goblin Gang Elite Barbarians Bowler Inferno Dragon
Wizard Poison Goblin Gang Tornado
Goblin Gang Elite Barbarians Bowler
Elite Barbarians Inferno Dragon
Elite Barbarians Tornado Poison Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Elite Barbarians Bowler
Elite Barbarians Tornado Poison Bowler
Elite Barbarians Bowler Goblin Gang Wizard
Wizard Bowler
Goblin Gang Elite Barbarians Tornado Poison Bowler Inferno Dragon
Poison Bowler Elite Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado Bowler
Poison
Poison
Wizard Poison Bowler
Wizard Poison Tornado
Wizard Tornado Poison Bowler
Poison Wizard Tornado Bowler
Poison Wizard Tornado
Goblin Gang Elite Barbarians Tornado Poison Bowler
Poison Wizard Tornado Bowler
Poison Wizard Tornado
Poison Elite Barbarians Bowler
Poison
Elite Barbarians Poison
Wizard Poison Bowler
Wizard Poison Bowler
Tornado Poison
Wizard Poison Bowler
Wizard Tornado Poison Bowler
Poison Bowler
Wizard Tornado Poison
Tornado Bowler
Poison
Tornado Poison Wizard Bowler
Inferno Dragon
Poison Wizard Tornado Bowler
Wizard Tornado Poison Bowler
Poison Tornado
Elite Barbarians Poison Wizard Tornado
Wizard Poison
Elite Barbarians Bowler
Poison Wizard
Poison
Wizard Poison Bowler
Goblin Gang
Poison Wizard Tornado
Poison Goblin Gang Wizard Bowler
Wizard Poison Bowler
Tornado Poison
Elite Barbarians
Goblin Gang Elite Barbarians Tornado Poison Bowler
Tornado Poison
Poison Tornado Bowler

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