My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Three Musketeers P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Three Musketeers
Giant Snowball
Bats Goblin Gang Three Musketeers
Zap
Bats Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Three Musketeers
The Log
Goblin Gang Three Musketeers
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Three Musketeers P.E.K.K.A
Fireball
Goblin Gang Three Musketeers
Poison
Bats Goblin Gang Three Musketeers
Lightning
Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Tornado Poison P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Tornado Poison P.E.K.K.A Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rage P.E.K.K.A
Goblin Gang
Three Musketeers P.E.K.K.A
Three Musketeers
Goblin Gang Rage Tornado
Rage
Bats Three Musketeers
Tornado
P.E.K.K.A Three Musketeers Poison Mega Knight
Poison
P.E.K.K.A Tornado Mega Knight
P.E.K.K.A
Tornado Poison Bats Goblin Gang
Mega Knight
Bats Tornado Poison

Defense Synergies 1 7

Bats
P.E.K.K.A Mega Knight
Goblin Gang
P.E.K.K.A
Three Musketeers
Tornado
Rage
Tornado
P.E.K.K.A Three Musketeers Poison Mega Knight
Poison
Tornado Mega Knight
P.E.K.K.A
Tornado Bats Goblin Gang
Mega Knight
Bats Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Bats Goblin Gang Three Musketeers Mega Knight
Goblin Gang Three Musketeers Tornado P.E.K.K.A Mega Knight Bats
Three Musketeers P.E.K.K.A Bats Goblin Gang Mega Knight
Tornado Poison P.E.K.K.A Mega Knight
Goblin Gang Tornado Bats Mega Knight
Bats Three Musketeers Tornado Goblin Gang Poison
Poison P.E.K.K.A Mega Knight
Three Musketeers P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Mega Knight
Bats Goblin Gang Poison Tornado Mega Knight
Three Musketeers Bats Goblin Gang Tornado Poison
P.E.K.K.A Mega Knight Bats Goblin Gang Three Musketeers
Three Musketeers Mega Knight Bats Goblin Gang Tornado Poison P.E.K.K.A
P.E.K.K.A Goblin Gang Three Musketeers Mega Knight
Tornado Goblin Gang Three Musketeers P.E.K.K.A Mega Knight
Three Musketeers Mega Knight Bats Goblin Gang Tornado Poison P.E.K.K.A
Mega Knight Bats Goblin Gang Three Musketeers Tornado
Tornado Poison Bats Mega Knight
P.E.K.K.A Three Musketeers Tornado
Goblin Gang Mega Knight Bats Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight P.E.K.K.A
Poison Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats
Goblin Gang P.E.K.K.A Mega Knight Bats Tornado
P.E.K.K.A Goblin Gang Three Musketeers Mega Knight
Poison Bats Goblin Gang Three Musketeers Tornado
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bats Tornado Poison
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Tornado Poison
P.E.K.K.A Mega Knight Goblin Gang Three Musketeers
Three Musketeers Mega Knight
Goblin Gang Bats Three Musketeers Tornado Poison P.E.K.K.A
Bats Poison Mega Knight P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado
Poison
Poison
Poison Mega Knight
Poison Bats Tornado
Tornado Poison
Poison Tornado
Poison Tornado
Bats Goblin Gang Three Musketeers Tornado Poison
Poison Tornado
Poison Tornado
Poison Three Musketeers
Poison
Poison
Three Musketeers Poison
Three Musketeers Poison Mega Knight
Three Musketeers Tornado Poison
Bats
Three Musketeers Poison Mega Knight
Tornado Poison Mega Knight
Poison Mega Knight
Tornado Poison
Tornado
Poison
Tornado Poison Mega Knight
Poison Tornado
Tornado Poison Mega Knight
Poison Tornado
Poison Bats Tornado
Bats Poison
Poison Mega Knight
Poison
P.E.K.K.A Mega Knight
Poison
Bats Goblin Gang
Poison Three Musketeers Tornado
Poison Goblin Gang Three Musketeers Mega Knight
Poison
Tornado Poison
Three Musketeers P.E.K.K.A Mega Knight
Bats Goblin Gang Tornado Poison
Bats Tornado Poison
Poison Tornado Mega Knight

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