My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Balloon Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Ice Spirit Executioner Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Balloon Executioner P.E.K.K.A Lumberjack
Fireball
Balloon Executioner Lumberjack
Poison
Bats Balloon Executioner
Lightning
Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Tornado Lumberjack Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Tornado

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon P.E.K.K.A Bats Executioner Lumberjack
Bats
Balloon Ice Spirit P.E.K.K.A Lumberjack
Tornado
Executioner P.E.K.K.A Balloon The Log
Balloon
Ice Spirit Bats Lumberjack Tornado Executioner The Log
Executioner
Tornado Ice Spirit Balloon P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Tornado Bats Executioner The Log Lumberjack
The Log
Tornado Balloon Executioner P.E.K.K.A Lumberjack
Lumberjack
Balloon Ice Spirit Bats P.E.K.K.A The Log

Defense Synergies 3 13

Ice Spirit
Bats Tornado Executioner P.E.K.K.A The Log Lumberjack
Bats
Ice Spirit P.E.K.K.A The Log Lumberjack
Tornado
Executioner P.E.K.K.A Ice Spirit The Log
Balloon
Executioner
Tornado Ice Spirit The Log Lumberjack
P.E.K.K.A
Tornado The Log Ice Spirit Bats
The Log
P.E.K.K.A Ice Spirit Bats Tornado Executioner Lumberjack
Lumberjack
Ice Spirit Bats Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
P.E.K.K.A Lumberjack Ice Spirit Bats Executioner The Log
Tornado P.E.K.K.A Lumberjack Bats Executioner
P.E.K.K.A Lumberjack Bats
Tornado P.E.K.K.A The Log Lumberjack
Tornado The Log Bats Executioner Lumberjack
Bats Tornado Ice Spirit Executioner
P.E.K.K.A The Log
P.E.K.K.A Tornado Lumberjack
Tornado Ice Spirit Lumberjack
Bats Executioner Tornado The Log Lumberjack
Executioner Bats Tornado
P.E.K.K.A Lumberjack Ice Spirit Bats The Log
Executioner Ice Spirit Bats Tornado P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Tornado Ice Spirit P.E.K.K.A The Log Lumberjack
Bats Tornado Executioner P.E.K.K.A Lumberjack
Ice Spirit Bats Tornado Executioner The Log Lumberjack
Tornado Executioner The Log Ice Spirit Bats Lumberjack
P.E.K.K.A Tornado Lumberjack
Bats Executioner P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Executioner The Log Lumberjack
P.E.K.K.A Lumberjack Ice Spirit Bats The Log
P.E.K.K.A Lumberjack Bats Tornado The Log
P.E.K.K.A Executioner Lumberjack
Executioner Ice Spirit Bats Tornado
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Ice Spirit Bats Tornado The Log
P.E.K.K.A
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Tornado The Log
P.E.K.K.A Executioner Lumberjack
Executioner
Ice Spirit Bats Tornado Executioner P.E.K.K.A The Log Lumberjack
Bats Executioner P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Executioner The Log
The Log
The Log
Executioner The Log
Executioner Ice Spirit Bats Tornado
Tornado Executioner The Log
The Log Ice Spirit Tornado Executioner
The Log Tornado
Bats Tornado Lumberjack
Tornado The Log
Tornado Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log
Tornado
Bats
Executioner The Log
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Ice Spirit Executioner
The Log Tornado Executioner
Tornado The Log
Tornado The Log
Bats Tornado Executioner
Ice Spirit Bats
The Log
Ice Spirit
P.E.K.K.A
The Log
Ice Spirit Bats
Tornado Executioner
The Log
Executioner Lumberjack
The Log Executioner
Tornado
Executioner P.E.K.K.A
Ice Spirit Bats Tornado The Log
Bats Tornado Executioner
Tornado Executioner The Log

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