My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Elixir Collector P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Mega Minion Miner Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Wizard
The Log
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mega Minion Wizard P.E.K.K.A Miner Inferno Dragon
Fireball
Mega Minion Wizard Elixir Collector Inferno Dragon
Poison
Mega Minion Wizard Elixir Collector
Lightning
Mega Minion Wizard Elixir Collector Inferno Dragon
Rocket
Wizard Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Tornado P.E.K.K.A Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Tornado Miner Fireball Inferno Dragon Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mega Minion Tornado Miner Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Miner
Fireball
Tornado Mega Minion Miner
Wizard
Tornado P.E.K.K.A Miner
Elixir Collector
Tornado
Fireball Wizard P.E.K.K.A
P.E.K.K.A
Tornado Wizard
Miner
Mega Minion Fireball Wizard Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 3 6

Mega Minion
Wizard Tornado Miner
Fireball
Tornado Miner
Wizard
Tornado Mega Minion P.E.K.K.A
Elixir Collector
Tornado
Fireball Wizard P.E.K.K.A Mega Minion Inferno Dragon
P.E.K.K.A
Tornado Wizard
Miner
Mega Minion Fireball
Inferno Dragon
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Wizard
P.E.K.K.A Inferno Dragon Mega Minion
Tornado P.E.K.K.A Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Minion
Fireball Tornado P.E.K.K.A
Fireball Tornado Mega Minion
Mega Minion Tornado Inferno Dragon Fireball Wizard
Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Tornado
Tornado Miner
Mega Minion Fireball Wizard Tornado
Mega Minion Inferno Dragon Fireball Wizard Tornado
P.E.K.K.A Fireball Wizard
Fireball Wizard Mega Minion Tornado P.E.K.K.A
P.E.K.K.A Inferno Dragon
Tornado Fireball P.E.K.K.A Inferno Dragon
Wizard Fireball Tornado P.E.K.K.A
Fireball Mega Minion Wizard Tornado
Wizard Tornado Mega Minion Fireball Inferno Dragon
P.E.K.K.A Tornado Inferno Dragon
Wizard Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Mega Minion Wizard Miner Inferno Dragon
P.E.K.K.A
P.E.K.K.A Fireball Tornado
P.E.K.K.A Inferno Dragon
Fireball Wizard Tornado
P.E.K.K.A Mega Minion Fireball
P.E.K.K.A Inferno Dragon
P.E.K.K.A Mega Minion Fireball Tornado Inferno Dragon
P.E.K.K.A Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Minion
P.E.K.K.A Fireball Tornado
P.E.K.K.A Fireball Wizard
Wizard Fireball
Mega Minion Fireball Tornado P.E.K.K.A Inferno Dragon
Mega Minion Fireball Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Miner
Fireball Miner
Fireball
Fireball Wizard
Fireball Wizard Mega Minion Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Miner Wizard Tornado
Fireball Tornado
Miner Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Miner
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Mega Minion Fireball Wizard
Fireball Wizard Tornado Miner
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard
Mega Minion Inferno Dragon
Fireball Miner Wizard Tornado
Fireball Wizard Tornado Miner
Fireball Miner Tornado
Fireball Wizard Tornado
Mega Minion Fireball Wizard
Mega Minion Fireball
Fireball Wizard Miner
Fireball
P.E.K.K.A
Fireball Wizard
Fireball
Fireball Mega Minion Wizard Tornado
Fireball
Fireball Miner Mega Minion Wizard
Fireball Wizard
Fireball Tornado
Mega Minion P.E.K.K.A
Fireball Tornado
Fireball Tornado
Fireball Tornado Miner

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