My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Baby Dragon Bowler Magic Archer
Fireball
Hog Rider Baby Dragon Bowler Magic Archer
Poison
Magic Archer
Lightning
Baby Dragon Bowler Magic Archer
Rocket
Hog Rider Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Poison Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Poison Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Hog Rider Baby Dragon Poison Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Tornado Hog Rider

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Tornado Baby Dragon Poison Bowler Magic Archer
Hog Rider
Zap Mirror Tornado Baby Dragon Poison Bowler Magic Archer
Mirror
Zap Hog Rider Tornado Poison Magic Archer
Tornado
Zap Baby Dragon Magic Archer Hog Rider Mirror Poison Bowler
Baby Dragon
Tornado Zap Hog Rider Poison Bowler
Poison
Zap Hog Rider Mirror Tornado Baby Dragon Bowler
Bowler
Zap Hog Rider Tornado Baby Dragon Poison Magic Archer
Magic Archer
Tornado Zap Hog Rider Mirror Bowler

Defense Synergies 4 11

Zap
Mirror Tornado Baby Dragon Poison Bowler Magic Archer
Hog Rider
Mirror
Zap Tornado Poison Bowler Magic Archer
Tornado
Mirror Bowler Magic Archer Zap Baby Dragon Poison
Baby Dragon
Zap Tornado Bowler
Poison
Zap Mirror Tornado
Bowler
Tornado Zap Mirror Baby Dragon
Magic Archer
Tornado Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Baby Dragon Magic Archer
Zap
Tornado Bowler
Bowler
Tornado Poison Bowler
Tornado Bowler Zap Baby Dragon Magic Archer
Tornado Zap Baby Dragon Poison Magic Archer
Bowler Zap Baby Dragon Poison Magic Archer
Tornado
Tornado Bowler
Poison Zap Tornado Baby Dragon Bowler Magic Archer
Zap Tornado Baby Dragon Poison Magic Archer
Bowler Zap
Bowler Zap Tornado Baby Dragon Poison Magic Archer
Tornado Zap Bowler
Tornado Poison Bowler
Zap Tornado Baby Dragon Bowler Magic Archer
Zap Tornado Baby Dragon Poison Bowler Magic Archer
Tornado
Bowler Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bowler
Poison Zap Baby Dragon Bowler Magic Archer
Zap Bowler
Bowler Zap Tornado
Bowler
Poison Zap Tornado Baby Dragon Magic Archer
Bowler
Zap Tornado Baby Dragon Poison Magic Archer
Bowler
Zap Tornado Poison Bowler
Bowler
Baby Dragon Bowler Magic Archer
Zap Tornado Baby Dragon Poison Bowler Magic Archer
Poison Bowler Zap Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Baby Dragon
Poison Zap Tornado Baby Dragon Bowler Magic Archer
Baby Dragon Poison Magic Archer
Poison
Poison Zap Baby Dragon Bowler Magic Archer
Poison Zap Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Poison Bowler Magic Archer
Poison Zap Tornado Baby Dragon Bowler Magic Archer
Poison Zap Tornado
Tornado Poison Bowler
Poison Zap Tornado Bowler Magic Archer
Poison Zap Tornado Baby Dragon Magic Archer
Poison Baby Dragon Bowler Magic Archer
Baby Dragon Poison Magic Archer
Zap Baby Dragon Poison Magic Archer
Zap Baby Dragon Poison Bowler Magic Archer
Magic Archer Baby Dragon Poison Bowler
Tornado Poison
Zap Baby Dragon Poison Bowler Magic Archer
Zap Tornado Baby Dragon Poison Bowler Magic Archer
Baby Dragon Poison Bowler Magic Archer
Tornado Poison
Tornado Bowler
Zap Baby Dragon Poison
Zap Tornado Poison Baby Dragon Bowler Magic Archer
Poison Zap Tornado Baby Dragon Bowler Magic Archer
Zap Tornado Baby Dragon Poison Bowler Magic Archer
Poison Zap Tornado Baby Dragon Magic Archer
Poison Zap Tornado Baby Dragon Magic Archer
Zap Poison
Bowler
Poison Zap Magic Archer
Zap Poison Magic Archer
Poison Bowler Magic Archer
Zap Magic Archer
Poison Zap Tornado Baby Dragon Magic Archer
Poison Baby Dragon Bowler Magic Archer
Zap Baby Dragon Poison Bowler Magic Archer
Zap Tornado Poison
Zap Tornado Baby Dragon Poison Bowler Magic Archer
Zap Tornado Poison Magic Archer
Poison Zap Tornado Baby Dragon Bowler Magic Archer

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