My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Three Musketeers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers
Giant Snowball
Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Wizard Three Musketeers
The Log
Three Musketeers
Earthquake
Arrows
Royal Delivery
Wizard Three Musketeers
Fireball
Wizard Three Musketeers
Poison
Wizard Three Musketeers
Lightning
Wizard Three Musketeers
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Fireball Giant Wizard Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Tornado Fireball

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Mirror Tornado Three Musketeers Mega Knight
Fireball
Zap Mirror Tornado Giant Mega Knight
Giant
Zap Fireball Wizard Three Musketeers Tornado
Wizard
Tornado Giant Mega Knight
Three Musketeers
Zap Giant Mirror Tornado
Mirror
Zap Fireball Three Musketeers Tornado
Tornado
Zap Fireball Wizard Giant Three Musketeers Mirror Mega Knight
Mega Knight
Zap Fireball Wizard Tornado

Defense Synergies 7 7

Zap
Fireball Mirror Mega Knight Three Musketeers Tornado
Fireball
Zap Mirror Tornado Mega Knight
Giant
Wizard
Tornado Mega Knight
Three Musketeers
Zap Tornado
Mirror
Zap Fireball Tornado Mega Knight
Tornado
Fireball Wizard Mirror Zap Three Musketeers Mega Knight
Mega Knight
Zap Fireball Wizard Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Zap Three Musketeers Mega Knight
Three Musketeers Tornado Mega Knight
Three Musketeers Mega Knight
Fireball Tornado Mega Knight
Fireball Tornado Zap Mega Knight
Three Musketeers Tornado Zap Fireball Wizard
Zap Fireball Mega Knight
Three Musketeers Tornado
Tornado Mega Knight
Zap Fireball Wizard Tornado Mega Knight
Three Musketeers Zap Fireball Wizard Tornado
Mega Knight Zap Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers Mega Knight Zap Tornado
Three Musketeers Mega Knight
Tornado Zap Fireball Three Musketeers Mega Knight
Wizard Three Musketeers Mega Knight Fireball Tornado
Fireball Mega Knight Zap Wizard Three Musketeers Tornado
Zap Wizard Tornado Fireball Mega Knight
Three Musketeers Tornado
Wizard Mega Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball
Fireball Zap Wizard Mega Knight
Mega Knight Zap
Mega Knight Zap Fireball Tornado
Three Musketeers Mega Knight
Fireball Wizard Zap Three Musketeers Tornado
Fireball
Mega Knight
Zap Mega Knight Fireball Tornado
Three Musketeers
Mega Knight
Mega Knight Zap Fireball Tornado
Mega Knight Fireball Wizard Three Musketeers
Wizard Fireball Three Musketeers Mega Knight
Zap Fireball Three Musketeers Tornado
Mega Knight Zap Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Three Musketeers Tornado
Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Three Musketeers
Fireball
Zap Fireball
Zap Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers Mega Knight
Fireball Three Musketeers Tornado
Zap Fireball Wizard Three Musketeers Mega Knight
Zap Fireball Wizard Tornado Mega Knight
Fireball Mega Knight
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard Mega Knight
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado Mega Knight
Fireball Zap Tornado
Zap Fireball Wizard Tornado
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Fireball
Fireball Zap Wizard Three Musketeers Tornado
Fireball
Fireball Wizard Three Musketeers Mega Knight
Zap Fireball Wizard
Zap Fireball Tornado
Three Musketeers Mega Knight
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado Mega Knight

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