My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Knight Wizard Executioner
The Log
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Wizard Executioner P.E.K.K.A
Fireball
Minions Wizard Executioner
Poison
Minions Wizard Executioner
Lightning
Knight Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Tornado Fireball Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Tornado

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Knight Minions Executioner
Knight
Minions Executioner Zap Fireball Wizard
Minions
Knight Zap P.E.K.K.A
Fireball
Zap Tornado Knight
Wizard
Tornado Knight P.E.K.K.A
Tornado
Zap Fireball Wizard Executioner P.E.K.K.A
Executioner
Knight Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Minions Wizard Executioner

Defense Synergies 7 10

Zap
Fireball Knight Minions Tornado Executioner P.E.K.K.A
Knight
Minions Executioner Zap Fireball Wizard Tornado
Minions
Knight Zap P.E.K.K.A
Fireball
Zap Tornado Knight
Wizard
Tornado Knight P.E.K.K.A
Tornado
Fireball Wizard Executioner P.E.K.K.A Zap Knight
Executioner
Knight Tornado Zap
P.E.K.K.A
Tornado Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Wizard Executioner
P.E.K.K.A Zap Knight Minions Executioner
Tornado P.E.K.K.A Knight Minions Executioner
P.E.K.K.A Knight Minions
Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Minions Executioner
Minions Tornado Zap Fireball Wizard Executioner
Zap Fireball P.E.K.K.A
P.E.K.K.A Minions Tornado
Knight Tornado
Minions Executioner Zap Knight Fireball Wizard Tornado
Minions Executioner Zap Fireball Wizard Tornado
P.E.K.K.A Zap Knight Minions Fireball Wizard
Fireball Wizard Executioner Zap Minions Tornado P.E.K.K.A
P.E.K.K.A Knight
Tornado Zap Fireball P.E.K.K.A
Wizard Knight Minions Fireball Tornado Executioner P.E.K.K.A
Fireball Zap Knight Minions Wizard Tornado Executioner
Zap Wizard Tornado Executioner Knight Minions Fireball
P.E.K.K.A Tornado
Wizard Knight Minions Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball P.E.K.K.A
Fireball Zap Knight Wizard Executioner
P.E.K.K.A Zap Knight Minions
P.E.K.K.A Zap Knight Fireball Tornado
P.E.K.K.A Knight Executioner
Fireball Wizard Executioner Zap Minions Tornado
P.E.K.K.A Knight Minions Fireball
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Minions Fireball Tornado
P.E.K.K.A
P.E.K.K.A Knight Minions
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Knight Fireball Wizard Executioner
Wizard Fireball Executioner
Zap Knight Minions Fireball Tornado Executioner P.E.K.K.A
Minions Executioner Zap Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Tornado Executioner
Fireball
Knight Fireball
Fireball Wizard Executioner Zap
Fireball Wizard Executioner Zap Minions Tornado
Wizard Tornado Executioner
Fireball Zap Wizard Tornado Executioner
Fireball Zap Wizard Tornado
Minions Fireball Tornado
Zap Knight Fireball Wizard Tornado
Fireball Zap Wizard Tornado Executioner
Knight Fireball Executioner
Minions Fireball
Zap Fireball
Zap Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball Tornado
Minions
Zap Fireball Wizard Executioner
Zap Fireball Wizard Tornado
Minions Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard Executioner
Fireball Zap Wizard Tornado Executioner
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Wizard Tornado Executioner
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Minions Fireball
Fireball Zap Wizard Tornado Executioner
Fireball
Fireball Knight Wizard Executioner
Zap Fireball Wizard Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Minions Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner

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