My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers
Giant Snowball
Minions Three Musketeers Lumberjack
Zap
Minions Three Musketeers
Barbarian Barrel
Wizard Three Musketeers Lumberjack
The Log
Three Musketeers Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Wizard Three Musketeers P.E.K.K.A Lumberjack
Fireball
Minions Wizard Three Musketeers Lumberjack
Poison
Minions Wizard Three Musketeers
Lightning
Wizard Three Musketeers Lumberjack
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tornado Fireball Lumberjack Wizard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Tornado Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Minions Three Musketeers Lumberjack
Minions
Zap P.E.K.K.A Lumberjack
Fireball
Zap Tornado
Wizard
Tornado P.E.K.K.A Lumberjack
Three Musketeers
Zap Tornado
Tornado
Zap Fireball Wizard P.E.K.K.A Three Musketeers
P.E.K.K.A
Zap Tornado Minions Wizard Lumberjack
Lumberjack
Zap Minions Wizard P.E.K.K.A

Defense Synergies 4 11

Zap
Fireball Minions Three Musketeers Tornado P.E.K.K.A Lumberjack
Minions
Zap P.E.K.K.A Lumberjack
Fireball
Zap Tornado Lumberjack
Wizard
Tornado P.E.K.K.A Lumberjack
Three Musketeers
Zap Tornado
Tornado
Fireball Wizard P.E.K.K.A Zap Three Musketeers
P.E.K.K.A
Tornado Zap Minions Wizard
Lumberjack
Zap Minions Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
P.E.K.K.A Lumberjack Zap Minions Three Musketeers
Three Musketeers Tornado P.E.K.K.A Lumberjack Minions
Three Musketeers P.E.K.K.A Lumberjack Minions
Fireball Tornado P.E.K.K.A Lumberjack
Fireball Tornado Zap Minions Lumberjack
Minions Three Musketeers Tornado Zap Fireball Wizard
Zap Fireball P.E.K.K.A
Three Musketeers P.E.K.K.A Minions Tornado Lumberjack
Tornado Lumberjack
Minions Zap Fireball Wizard Tornado Lumberjack
Minions Three Musketeers Zap Fireball Wizard Tornado
P.E.K.K.A Lumberjack Zap Minions Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers Zap Minions Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Three Musketeers Lumberjack
Tornado Zap Fireball Three Musketeers P.E.K.K.A Lumberjack
Wizard Three Musketeers Minions Fireball Tornado P.E.K.K.A Lumberjack
Fireball Zap Minions Wizard Three Musketeers Tornado Lumberjack
Zap Wizard Tornado Minions Fireball Lumberjack
P.E.K.K.A Three Musketeers Tornado Lumberjack
Wizard Minions Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball P.E.K.K.A
Fireball Zap Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Minions
P.E.K.K.A Lumberjack Zap Fireball Tornado
P.E.K.K.A Three Musketeers Lumberjack
Fireball Wizard Zap Minions Three Musketeers Tornado
P.E.K.K.A Minions Fireball Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Minions Fireball Tornado
P.E.K.K.A Three Musketeers
P.E.K.K.A Minions Lumberjack
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Fireball Wizard Three Musketeers Lumberjack
Wizard Fireball Three Musketeers
Zap Minions Fireball Three Musketeers Tornado P.E.K.K.A Lumberjack
Minions Zap Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Minions Fireball Three Musketeers Tornado Lumberjack
Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Three Musketeers
Minions Fireball
Zap Fireball
Zap Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers
Fireball Three Musketeers Tornado
Minions
Zap Fireball Wizard Three Musketeers
Zap Fireball Wizard Tornado
Minions Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Wizard Tornado
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Minions Fireball
Fireball Zap Wizard Three Musketeers Tornado
Fireball
Fireball Wizard Three Musketeers Lumberjack
Zap Fireball Wizard
Zap Fireball Tornado
Three Musketeers P.E.K.K.A
Zap Minions Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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