My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Dart Goblin
Zap
Minions Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Dart Goblin Ice Wizard
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Dart Goblin
Royal Delivery
Minions Goblin Gang Dart Goblin P.E.K.K.A Ice Wizard
Fireball
Minions Goblin Gang Dart Goblin Ice Wizard
Poison
Minions Goblin Gang Dart Goblin Ice Wizard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Dart Goblin Tornado Ice Wizard Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Gang Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
P.E.K.K.A
Goblin Gang
Dart Goblin P.E.K.K.A
Dart Goblin
Goblin Gang P.E.K.K.A The Log
Tornado
P.E.K.K.A Freeze The Log Ice Wizard
Freeze
Tornado
P.E.K.K.A
Tornado Minions Goblin Gang Dart Goblin The Log Ice Wizard
The Log
Dart Goblin Tornado P.E.K.K.A
Ice Wizard
Tornado P.E.K.K.A

Defense Synergies 3 16

Minions
Dart Goblin Freeze P.E.K.K.A The Log Ice Wizard
Goblin Gang
Dart Goblin P.E.K.K.A The Log Ice Wizard
Dart Goblin
Minions Goblin Gang Tornado P.E.K.K.A The Log Ice Wizard
Tornado
P.E.K.K.A Ice Wizard Dart Goblin The Log
Freeze
Minions
P.E.K.K.A
Tornado The Log Minions Goblin Gang Dart Goblin Ice Wizard
The Log
P.E.K.K.A Minions Goblin Gang Dart Goblin Tornado Ice Wizard
Ice Wizard
Tornado Minions Goblin Gang Dart Goblin P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin The Log
P.E.K.K.A Minions Goblin Gang Dart Goblin The Log Ice Wizard
Goblin Gang Tornado P.E.K.K.A Minions Dart Goblin Freeze Ice Wizard
P.E.K.K.A Minions Goblin Gang Dart Goblin Ice Wizard
Tornado P.E.K.K.A The Log
Goblin Gang Tornado Freeze The Log Minions Dart Goblin Ice Wizard
Minions Dart Goblin Tornado Goblin Gang Freeze Ice Wizard
Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Minions Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Dart Goblin Ice Wizard
Minions Goblin Gang Dart Goblin Ice Wizard Tornado Freeze The Log
Minions Goblin Gang Dart Goblin Tornado Ice Wizard
P.E.K.K.A Minions Goblin Gang Freeze The Log Ice Wizard
Minions Goblin Gang Dart Goblin Tornado Freeze P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Tornado Goblin Gang Freeze P.E.K.K.A The Log
Minions Goblin Gang Tornado P.E.K.K.A
Minions Goblin Gang Dart Goblin Tornado The Log Ice Wizard
Tornado Freeze The Log Minions Dart Goblin Ice Wizard
P.E.K.K.A Dart Goblin Tornado
Goblin Gang Minions Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Goblin Gang The Log
Goblin Gang P.E.K.K.A Minions The Log
Goblin Gang P.E.K.K.A Tornado The Log
P.E.K.K.A Goblin Gang
Minions Goblin Gang Dart Goblin Tornado Freeze Ice Wizard
Goblin Gang P.E.K.K.A Minions Dart Goblin Ice Wizard
P.E.K.K.A
Freeze P.E.K.K.A Minions Tornado The Log
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Minions Dart Goblin
P.E.K.K.A Tornado The Log
P.E.K.K.A Goblin Gang
Dart Goblin
Goblin Gang Minions Dart Goblin Tornado Freeze P.E.K.K.A The Log
Minions Dart Goblin Freeze P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze The Log
Dart Goblin Tornado The Log Ice Wizard
Dart Goblin The Log
Dart Goblin Freeze The Log
The Log
Minions Dart Goblin Tornado Freeze Ice Wizard
Dart Goblin Tornado The Log
The Log Dart Goblin Tornado Freeze Ice Wizard
The Log Dart Goblin Tornado
Minions Goblin Gang Tornado
Dart Goblin Tornado The Log
Dart Goblin Tornado
Dart Goblin The Log
Minions Dart Goblin Freeze
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Tornado Freeze
Minions
Dart Goblin The Log
Dart Goblin Tornado The Log
Minions The Log
Tornado
Tornado The Log
The Log
Tornado Freeze The Log Ice Wizard
The Log Dart Goblin Tornado Ice Wizard
Tornado The Log
Dart Goblin Tornado The Log
Dart Goblin Tornado Ice Wizard
Minions Dart Goblin Freeze
Dart Goblin The Log
Freeze
P.E.K.K.A
The Log
Minions Goblin Gang Dart Goblin Freeze
Dart Goblin Tornado Ice Wizard
Freeze
The Log
Goblin Gang Dart Goblin
The Log Dart Goblin
Tornado
Dart Goblin P.E.K.K.A
Minions Goblin Gang Dart Goblin Tornado Freeze The Log
Dart Goblin Tornado
Dart Goblin Tornado Freeze The Log

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