My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Miner
Giant Snowball
Fire Spirit Goblin Gang Miner
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Hunter Magic Archer
The Log
Fire Spirit Goblin Gang Hunter
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Hunter Miner Magic Archer
Fireball
Goblin Gang Hunter Magic Archer
Poison
Goblin Gang Hunter Magic Archer
Lightning
Hunter Magic Archer
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Tornado Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Tornado Hunter Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Tornado Miner Hunter Magic Archer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Gang Tornado

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Giant
Arrows
Giant Miner
Goblin Gang
Miner Giant
Giant
Arrows Hunter Miner Fire Spirit Goblin Gang Tornado Magic Archer
Tornado
Magic Archer Giant Hunter
Hunter
Giant Tornado
Miner
Fire Spirit Goblin Gang Giant Arrows Magic Archer
Magic Archer
Tornado Giant Miner

Defense Synergies 1 5

Fire Spirit
Tornado
Arrows
Tornado
Goblin Gang
Miner Magic Archer
Giant
Tornado
Magic Archer Fire Spirit Arrows Hunter
Hunter
Tornado
Miner
Goblin Gang
Magic Archer
Tornado Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Hunter Goblin Gang
Goblin Gang Tornado Hunter Fire Spirit
Hunter Goblin Gang
Arrows Tornado
Arrows Goblin Gang Tornado Fire Spirit Hunter Magic Archer
Tornado Hunter Fire Spirit Arrows Goblin Gang Magic Archer
Arrows Magic Archer
Hunter Goblin Gang Tornado
Goblin Gang Tornado Fire Spirit Hunter Miner
Goblin Gang Arrows Tornado Hunter Magic Archer
Arrows Hunter Goblin Gang Tornado Magic Archer
Hunter Fire Spirit Goblin Gang
Fire Spirit Arrows Goblin Gang Tornado Hunter Magic Archer
Goblin Gang Hunter
Tornado Goblin Gang Hunter
Arrows Goblin Gang Tornado Hunter
Fire Spirit Arrows Goblin Gang Tornado Hunter Magic Archer
Arrows Tornado Hunter Fire Spirit Magic Archer
Tornado Hunter
Goblin Gang Fire Spirit Arrows Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Hunter Miner Magic Archer
Goblin Gang Hunter
Goblin Gang Hunter Tornado
Goblin Gang Hunter
Fire Spirit Arrows Goblin Gang Tornado Hunter Magic Archer
Goblin Gang Hunter
Hunter
Tornado Magic Archer
Goblin Gang
Hunter
Arrows Tornado
Goblin Gang Hunter
Magic Archer
Goblin Gang Tornado Hunter Magic Archer
Arrows Hunter Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Tornado Miner Magic Archer
Arrows Miner Magic Archer
Arrows
Fire Spirit Arrows Magic Archer
Arrows Fire Spirit Tornado Hunter Magic Archer
Fire Spirit Arrows Tornado Magic Archer
Arrows Fire Spirit Tornado Hunter Magic Archer
Arrows Miner Tornado
Fire Spirit Goblin Gang Tornado
Miner Arrows Tornado Magic Archer
Fire Spirit Arrows Tornado Magic Archer
Fire Spirit Hunter Miner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Hunter Magic Archer
Magic Archer Arrows
Arrows Tornado
Fire Spirit Arrows Hunter Magic Archer
Fire Spirit Arrows Tornado Miner Magic Archer
Magic Archer
Arrows Tornado
Tornado
Arrows
Arrows Tornado Fire Spirit Hunter Magic Archer
Arrows Miner Tornado Hunter Magic Archer
Arrows Tornado Miner Magic Archer
Miner Arrows Tornado Magic Archer
Fire Spirit Arrows Tornado Hunter Magic Archer
Arrows Hunter Miner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Fire Spirit Goblin Gang Magic Archer
Fire Spirit Arrows Tornado Hunter Magic Archer
Arrows
Miner Goblin Gang Hunter Magic Archer
Arrows Magic Archer
Arrows Tornado
Goblin Gang Tornado Magic Archer
Tornado Magic Archer
Tornado Miner Magic Archer

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