My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion
Zap
Royal Giant
Barbarian Barrel
Ice Wizard
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Ice Wizard
Fireball
Mega Minion Ice Wizard
Poison
Mega Minion Ice Wizard
Lightning
Mega Minion Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Tornado Ice Wizard Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Tornado

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Tornado Royal Giant Mini P.E.K.K.A The Log Ice Wizard
Royal Giant
Fireball Ice Wizard Zap Mega Minion Tornado The Log
Mega Minion
Zap Royal Giant Fireball
Fireball
Zap Royal Giant Tornado Mega Minion The Log
Mini P.E.K.K.A
Zap Tornado The Log Ice Wizard
Tornado
Zap Fireball Royal Giant Mini P.E.K.K.A The Log Ice Wizard
The Log
Zap Royal Giant Fireball Mini P.E.K.K.A Tornado
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A Tornado

Defense Synergies 7 12

Zap
Mega Minion Fireball Mini P.E.K.K.A Tornado The Log Ice Wizard
Royal Giant
Mega Minion
Zap Tornado The Log Ice Wizard
Fireball
Zap Tornado The Log Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap The Log Fireball Tornado Ice Wizard
Tornado
Fireball Ice Wizard Zap Mega Minion Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Zap Mega Minion Tornado Ice Wizard
Ice Wizard
Tornado Zap Mega Minion Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball The Log
Mini P.E.K.K.A Zap Mega Minion The Log Ice Wizard
Mini P.E.K.K.A Tornado Mega Minion Ice Wizard
Mini P.E.K.K.A Mega Minion Ice Wizard
Fireball Mini P.E.K.K.A Tornado The Log
Fireball Tornado The Log Zap Mega Minion Ice Wizard
Mega Minion Tornado Zap Fireball Ice Wizard
Zap Fireball The Log
Mini P.E.K.K.A Tornado Ice Wizard
Tornado Mini P.E.K.K.A Ice Wizard
Ice Wizard Zap Mega Minion Fireball Tornado The Log
Mega Minion Zap Fireball Tornado Ice Wizard
Mini P.E.K.K.A Zap Fireball The Log Ice Wizard
Fireball Zap Mega Minion Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Tornado
Fireball Zap Mega Minion Tornado The Log Ice Wizard
Zap Tornado The Log Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A Tornado
Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Mega Minion Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Fireball Tornado The Log
Mini P.E.K.K.A
Fireball Zap Tornado Ice Wizard
Mini P.E.K.K.A Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Tornado The Log
Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Fireball Tornado The Log
Mini P.E.K.K.A Fireball
Fireball
Zap Mega Minion Fireball Mini P.E.K.K.A Tornado The Log
Zap Mega Minion Fireball Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Tornado The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Mega Minion Tornado Ice Wizard
Tornado The Log
Fireball The Log Zap Tornado Ice Wizard
Fireball The Log Zap Tornado
Fireball Mini P.E.K.K.A Tornado
Zap Fireball Tornado The Log
Fireball Zap Tornado
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball Tornado
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A The Log
Zap Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Ice Wizard
Mega Minion
Fireball The Log Zap Tornado Ice Wizard
Fireball Zap Tornado The Log
Fireball Zap Tornado The Log
Zap Fireball Tornado Ice Wizard
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fireball
Fireball Zap Mega Minion Tornado Ice Wizard
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball Tornado
Mega Minion
Zap Fireball Tornado The Log
Zap Fireball Tornado
Zap Fireball Tornado The Log

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