My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Mega Minion Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Mini P.E.K.K.A Hog Rider
Fireball
Mega Minion Hog Rider
Poison
Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Mini P.E.K.K.A Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Mega Minion Tornado Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Mega Minion

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mega Minion Mini P.E.K.K.A
Zap
Mega Minion Fireball Hog Rider Tornado Fire Spirit Mini P.E.K.K.A The Log
Mega Minion
Zap Fire Spirit Fireball
Fireball
Zap Hog Rider Tornado Mega Minion The Log
Mini P.E.K.K.A
Fire Spirit Zap Hog Rider Tornado The Log
Hog Rider
Fire Spirit Zap Fireball The Log Mini P.E.K.K.A Tornado
Tornado
Zap Fireball Mini P.E.K.K.A Hog Rider The Log
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A Tornado

Defense Synergies 6 11

Fire Spirit
Zap Mini P.E.K.K.A Tornado The Log
Zap
Mega Minion Fireball Mini P.E.K.K.A Fire Spirit Tornado The Log
Mega Minion
Zap Tornado The Log
Fireball
Zap Tornado The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Fire Spirit Fireball Tornado
Hog Rider
Tornado
Fireball Fire Spirit Zap Mega Minion Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Fire Spirit Zap Mega Minion Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball The Log
Mini P.E.K.K.A Zap Mega Minion The Log
Mini P.E.K.K.A Tornado Fire Spirit Mega Minion
Mini P.E.K.K.A Mega Minion
Fireball Mini P.E.K.K.A Tornado The Log
Fireball Tornado The Log Fire Spirit Zap Mega Minion
Mega Minion Tornado Fire Spirit Zap Fireball
Zap Fireball The Log
Mini P.E.K.K.A Tornado
Tornado Fire Spirit Mini P.E.K.K.A
Zap Mega Minion Fireball Tornado The Log
Mega Minion Zap Fireball Tornado
Mini P.E.K.K.A Fire Spirit Zap Fireball The Log
Fire Spirit Fireball Zap Mega Minion Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Tornado
Fire Spirit Fireball Zap Mega Minion Tornado The Log
Zap Tornado The Log Fire Spirit Mega Minion Fireball
Mini P.E.K.K.A Tornado
Fire Spirit Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Mega Minion Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Fireball Tornado The Log
Mini P.E.K.K.A
Fire Spirit Fireball Zap Tornado
Mini P.E.K.K.A Mega Minion Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Tornado The Log
Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Fireball Tornado The Log
Mini P.E.K.K.A Fireball
Fireball
Zap Mega Minion Fireball Mini P.E.K.K.A Tornado The Log
Zap Mega Minion Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Tornado The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Zap Mega Minion Tornado
Fire Spirit Tornado The Log
Fireball The Log Fire Spirit Zap Tornado
Fireball The Log Zap Tornado
Fire Spirit Fireball Mini P.E.K.K.A Tornado
Zap Fireball Tornado The Log
Fireball Fire Spirit Zap Tornado
Fire Spirit Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball Tornado
Mini P.E.K.K.A
Fire Spirit Zap Mega Minion Fireball Mini P.E.K.K.A The Log
Fire Spirit Zap Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fire Spirit Fireball
Mega Minion
Fireball The Log Zap Tornado
Fireball Zap Tornado The Log
Fireball Zap Tornado The Log
Fire Spirit Zap Fireball Tornado
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap Mega Minion Tornado
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball Tornado
Mega Minion
Zap Fireball Tornado The Log
Zap Fireball Tornado
Zap Fireball Tornado The Log

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