My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Army
Giant Snowball
Bomber Musketeer Skeleton Army Lumberjack
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Musketeer Skeleton Army Lumberjack
The Log
Bomber Musketeer Skeleton Army Lumberjack
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Musketeer Skeleton Army Lumberjack
Fireball
Bomber Musketeer Skeleton Army Lumberjack
Poison
Bomber Musketeer Skeleton Army
Lightning
Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Tornado Fireball Musketeer Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Skeleton Army Tornado

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Lumberjack
Zap
Fireball Giant Tornado Bomber Musketeer Lumberjack
Fireball
Zap Tornado Giant
Musketeer
Giant Zap Lumberjack
Giant
Bomber Zap Musketeer Fireball Tornado Lumberjack
Skeleton Army
Tornado
Zap Fireball Giant
Lumberjack
Bomber Zap Musketeer Giant

Defense Synergies 3 11

Bomber
Zap Tornado
Zap
Fireball Bomber Musketeer Skeleton Army Tornado Lumberjack
Fireball
Zap Tornado Musketeer Lumberjack
Musketeer
Lumberjack Zap Fireball Skeleton Army Tornado
Giant
Skeleton Army
Zap Musketeer Lumberjack
Tornado
Fireball Bomber Zap Musketeer
Lumberjack
Musketeer Zap Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Musketeer
Skeleton Army Lumberjack Bomber Zap Musketeer
Skeleton Army Tornado Lumberjack Bomber Musketeer
Skeleton Army Lumberjack Bomber Musketeer
Bomber Fireball Skeleton Army Tornado Lumberjack
Fireball Skeleton Army Tornado Bomber Zap Musketeer Lumberjack
Musketeer Tornado Zap Fireball
Zap Fireball Musketeer
Musketeer Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Bomber Musketeer Lumberjack
Skeleton Army Bomber Zap Fireball Musketeer Tornado Lumberjack
Musketeer Zap Fireball Tornado
Skeleton Army Lumberjack Bomber Zap Fireball Musketeer
Bomber Fireball Skeleton Army Zap Tornado Lumberjack
Skeleton Army Lumberjack
Skeleton Army Tornado Zap Fireball Lumberjack
Bomber Fireball Musketeer Skeleton Army Tornado Lumberjack
Fireball Bomber Zap Musketeer Skeleton Army Tornado Lumberjack
Zap Tornado Bomber Fireball Musketeer Lumberjack
Musketeer Tornado Lumberjack
Bomber Skeleton Army Fireball Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Fireball
Fireball Bomber Zap Musketeer Lumberjack
Skeleton Army Lumberjack Zap Musketeer
Skeleton Army Lumberjack Zap Fireball Musketeer Tornado
Musketeer Skeleton Army Lumberjack
Fireball Zap Musketeer Tornado
Skeleton Army Fireball Musketeer Lumberjack
Skeleton Army Lumberjack
Zap Fireball Skeleton Army Tornado
Musketeer Skeleton Army
Musketeer Lumberjack
Skeleton Army Zap Fireball Tornado
Skeleton Army Fireball Lumberjack
Bomber Fireball Musketeer Skeleton Army
Skeleton Army Bomber Zap Fireball Musketeer Tornado Lumberjack
Bomber Zap Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Tornado
Fireball
Fireball Musketeer
Bomber Fireball Zap
Fireball Zap Musketeer Tornado
Bomber Musketeer Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Musketeer Tornado Lumberjack
Zap Fireball Musketeer Tornado
Fireball Zap Musketeer Tornado
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Bomber Zap Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Bomber
Bomber Zap Fireball Musketeer
Bomber Zap Fireball Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Zap Fireball Musketeer
Zap Tornado Bomber Fireball
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer
Fireball
Bomber Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fireball Musketeer Skeleton Army
Fireball Zap Musketeer Tornado
Fireball
Fireball Musketeer Lumberjack
Bomber Zap Fireball Musketeer
Zap Fireball Tornado
Musketeer
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado

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