My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard P.E.K.K.A
Fireball
Goblin Gang Elite Barbarians Wizard Elixir Collector
Poison
Goblin Gang Wizard Elixir Collector
Lightning
Elite Barbarians Wizard Elixir Collector
Rocket
Elite Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Tornado Wizard Elite Barbarians Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado P.E.K.K.A The Log
Goblin Gang
P.E.K.K.A
Elite Barbarians
Zap Wizard The Log
Wizard
Tornado Elite Barbarians P.E.K.K.A
Elixir Collector
Tornado
Zap Wizard P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Goblin Gang Wizard The Log
The Log
Zap Elite Barbarians Tornado P.E.K.K.A

Defense Synergies 3 12

Zap
Goblin Gang Elite Barbarians Tornado P.E.K.K.A The Log
Goblin Gang
Zap P.E.K.K.A The Log
Elite Barbarians
Zap Wizard The Log
Wizard
Tornado Elite Barbarians P.E.K.K.A The Log
Elixir Collector
Tornado
Wizard P.E.K.K.A Zap The Log
P.E.K.K.A
Tornado The Log Zap Goblin Gang Wizard
The Log
P.E.K.K.A Zap Goblin Gang Elite Barbarians Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians P.E.K.K.A Zap Goblin Gang The Log
Goblin Gang Tornado P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Goblin Gang
Elite Barbarians Tornado P.E.K.K.A The Log
Goblin Gang Tornado The Log Zap
Tornado Zap Goblin Gang Wizard
Zap P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado
Goblin Gang Zap Wizard Tornado The Log
Zap Goblin Gang Wizard Tornado
P.E.K.K.A Zap Goblin Gang Elite Barbarians Wizard The Log
Wizard Zap Goblin Gang Tornado P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang Elite Barbarians P.E.K.K.A The Log
Wizard Goblin Gang Elite Barbarians Tornado P.E.K.K.A
Zap Goblin Gang Elite Barbarians Wizard Tornado The Log
Zap Wizard Tornado The Log
P.E.K.K.A Elite Barbarians Tornado
Goblin Gang Wizard Elite Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians P.E.K.K.A
Zap Goblin Gang Elite Barbarians Wizard The Log
Goblin Gang P.E.K.K.A Zap Elite Barbarians The Log
Goblin Gang P.E.K.K.A Zap Elite Barbarians Tornado The Log
P.E.K.K.A Goblin Gang Elite Barbarians
Wizard Zap Goblin Gang Tornado
Goblin Gang P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Tornado The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Tornado The Log
Elite Barbarians P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Elite Barbarians Zap Tornado P.E.K.K.A The Log
Zap Elite Barbarians Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log
The Log
The Log
Wizard Zap The Log
Wizard Zap Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Goblin Gang Elite Barbarians Tornado
Zap Wizard Tornado The Log
Zap Wizard Tornado
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Tornado
Zap Wizard The Log
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Zap Tornado The Log
Elite Barbarians Zap Wizard Tornado
Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Goblin Gang
Zap Wizard Tornado
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap Tornado
Elite Barbarians P.E.K.K.A
Zap Goblin Gang Elite Barbarians Tornado The Log
Zap Tornado
Zap Tornado The Log

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