My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Executioner P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion
Zap
Royal Giant
Barbarian Barrel
Executioner Ice Wizard
The Log
Royal Giant
Earthquake
Arrows
Royal Delivery
Mega Minion Executioner P.E.K.K.A Ice Wizard
Fireball
Mega Minion Executioner Ice Wizard
Poison
Mega Minion Executioner Ice Wizard
Lightning
Mega Minion Executioner Ice Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Executioner P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Tornado Ice Wizard Fireball Executioner Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Tornado Ice Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Ice Wizard Mega Minion Tornado Executioner The Log
Mega Minion
Royal Giant Fireball
Fireball
Royal Giant Tornado Mega Minion The Log
Tornado
Fireball Executioner P.E.K.K.A Royal Giant The Log Ice Wizard
Executioner
Tornado Royal Giant P.E.K.K.A The Log
P.E.K.K.A
Tornado Executioner The Log Ice Wizard
The Log
Royal Giant Fireball Tornado Executioner P.E.K.K.A
Ice Wizard
Royal Giant Tornado P.E.K.K.A

Defense Synergies 6 8

Royal Giant
Mega Minion
Tornado The Log Ice Wizard
Fireball
Tornado The Log Ice Wizard
Tornado
Fireball Executioner P.E.K.K.A Ice Wizard Mega Minion The Log
Executioner
Tornado The Log
P.E.K.K.A
Tornado The Log Ice Wizard
The Log
Fireball P.E.K.K.A Mega Minion Tornado Executioner Ice Wizard
Ice Wizard
Tornado Mega Minion Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Executioner The Log
P.E.K.K.A Mega Minion Executioner The Log Ice Wizard
Tornado P.E.K.K.A Mega Minion Executioner Ice Wizard
P.E.K.K.A Mega Minion Ice Wizard
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Mega Minion Executioner Ice Wizard
Mega Minion Tornado Fireball Executioner Ice Wizard
Fireball P.E.K.K.A The Log
P.E.K.K.A Tornado Ice Wizard
Tornado Ice Wizard
Executioner Ice Wizard Mega Minion Fireball Tornado The Log
Mega Minion Executioner Fireball Tornado Ice Wizard
P.E.K.K.A Fireball The Log Ice Wizard
Fireball Executioner Mega Minion Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Fireball P.E.K.K.A The Log
Fireball Tornado Executioner P.E.K.K.A
Fireball Mega Minion Tornado Executioner The Log Ice Wizard
Tornado Executioner The Log Mega Minion Fireball Ice Wizard
P.E.K.K.A Tornado
Fireball Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Mega Minion Executioner The Log
P.E.K.K.A The Log
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Executioner
Fireball Executioner Tornado Ice Wizard
P.E.K.K.A Mega Minion Fireball Ice Wizard
P.E.K.K.A
P.E.K.K.A Mega Minion Fireball Tornado The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Fireball Executioner
Fireball Executioner
Mega Minion Fireball Tornado Executioner P.E.K.K.A The Log
Executioner Mega Minion Fireball P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado Executioner The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Mega Minion Tornado Ice Wizard
Tornado Executioner The Log
Fireball The Log Tornado Executioner Ice Wizard
Fireball The Log Tornado
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Mega Minion Fireball Executioner The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Executioner Ice Wizard
Mega Minion
Fireball The Log Tornado Executioner Ice Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado Executioner Ice Wizard
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball Mega Minion Tornado Executioner Ice Wizard
The Log Fireball
Fireball Mega Minion Executioner
The Log Fireball Executioner
Fireball Tornado
Mega Minion Executioner P.E.K.K.A
Fireball Tornado The Log
Fireball Tornado Executioner
Fireball Tornado Executioner The Log

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