My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Barbarians Witch
Zap
Minions Witch
Barbarian Barrel
Barbarians Witch Ice Wizard
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Minions Witch
Royal Delivery
Minions Barbarians Witch Ice Wizard
Fireball
Minions Barbarians Witch Ice Wizard
Poison
Minions Barbarians Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Tornado Ice Wizard Fireball Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Tornado Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant
Barbarians
Fireball
Tornado Giant The Log
Giant
Minions Fireball Tornado Witch The Log Ice Wizard
Tornado
Fireball Giant Witch The Log Ice Wizard
Witch
Giant Tornado
The Log
Fireball Giant Tornado
Ice Wizard
Giant Tornado

Defense Synergies 3 8

Minions
The Log Ice Wizard
Barbarians
Fireball
Tornado The Log Ice Wizard
Giant
Tornado
Fireball Ice Wizard Witch The Log
Witch
Tornado The Log Ice Wizard
The Log
Fireball Minions Tornado Witch Ice Wizard
Ice Wizard
Tornado Minions Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Barbarians Minions Witch The Log Ice Wizard
Barbarians Tornado Witch Minions Ice Wizard
Barbarians Witch Minions Ice Wizard
Barbarians Fireball Tornado The Log
Fireball Tornado The Log Minions Ice Wizard
Minions Tornado Fireball Witch Ice Wizard
Barbarians Fireball The Log
Barbarians Witch Minions Tornado Ice Wizard
Tornado Barbarians Ice Wizard
Minions Barbarians Witch Ice Wizard Fireball Tornado The Log
Minions Fireball Tornado Witch Ice Wizard
Barbarians Minions Fireball Witch The Log Ice Wizard
Fireball Minions Barbarians Tornado Witch The Log
Barbarians
Barbarians Tornado Fireball The Log
Barbarians Minions Fireball Tornado Witch
Fireball Minions Barbarians Tornado Witch The Log Ice Wizard
Tornado Witch The Log Minions Barbarians Fireball Ice Wizard
Barbarians Tornado
Minions Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball The Log
Barbarians Minions Witch The Log
Barbarians Fireball Tornado The Log
Barbarians Witch
Fireball Minions Tornado Witch Ice Wizard
Minions Barbarians Fireball Witch Ice Wizard
Barbarians
Minions Barbarians Fireball Tornado Witch The Log
Witch Barbarians
Minions Barbarians Witch
Barbarians Fireball Tornado The Log
Barbarians Fireball Witch
Barbarians Fireball Witch
Barbarians Witch Minions Fireball Tornado The Log
Minions Barbarians Fireball Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log Ice Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball The Log
Fireball Minions Tornado Witch Ice Wizard
Tornado Witch The Log
Fireball The Log Tornado Ice Wizard
Fireball The Log Tornado
Minions Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball Tornado
Minions
Fireball The Log
Fireball Tornado Witch The Log
Minions Fireball The Log
Fireball Tornado
Tornado The Log
Barbarians Fireball The Log
Tornado The Log Fireball Witch Ice Wizard
Witch
Fireball The Log Tornado Witch Ice Wizard
Fireball Tornado Witch The Log
Fireball Tornado The Log
Fireball Tornado Witch Ice Wizard
Minions Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Barbarians Fireball Witch
Fireball Tornado Witch Ice Wizard
The Log Fireball
Fireball
The Log Fireball
Fireball Tornado
Minions Fireball Tornado Witch The Log
Fireball Tornado Witch
Fireball Tornado Witch The Log

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