My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Royal Ghost Magic Archer
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Royal Ghost Magic Archer
Fireball
Hog Rider Magic Archer
Poison
Magic Archer
Lightning
Ice Golem Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Tornado The Log Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Tornado Royal Ghost Fireball Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Hog Rider Magic Archer
Fireball
Hog Rider Tornado The Log Magic Archer
Hog Rider
Ice Golem Fireball The Log Tornado Magic Archer
Tornado
Fireball Magic Archer Hog Rider The Log
The Log
Hog Rider Fireball Tornado Magic Archer
Royal Ghost
Magic Archer
Magic Archer
Tornado Ice Golem Fireball Hog Rider The Log Royal Ghost

Defense Synergies 3 13

Skeletons
Ice Golem Tornado The Log Royal Ghost Magic Archer
Ice Golem
Skeletons Fireball Tornado The Log Royal Ghost Magic Archer
Fireball
Tornado The Log Ice Golem
Hog Rider
Tornado
Fireball Magic Archer Skeletons Ice Golem The Log
The Log
Fireball Skeletons Ice Golem Tornado Royal Ghost Magic Archer
Royal Ghost
Skeletons Ice Golem The Log
Magic Archer
Tornado Skeletons Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball The Log Magic Archer
Skeletons The Log
Tornado Skeletons
Skeletons
Fireball Tornado The Log
Fireball Tornado The Log Skeletons Royal Ghost Magic Archer
Tornado Fireball Magic Archer
Ice Golem Fireball The Log Magic Archer
Skeletons Tornado
Tornado Skeletons Ice Golem Royal Ghost
Skeletons Ice Golem Fireball Tornado The Log Royal Ghost Magic Archer
Fireball Tornado Magic Archer
Skeletons Fireball The Log
Fireball Tornado The Log Royal Ghost Magic Archer
Tornado Fireball The Log
Skeletons Fireball Tornado
Fireball Tornado The Log Royal Ghost Magic Archer
Tornado The Log Ice Golem Fireball Royal Ghost Magic Archer
Tornado
Royal Ghost Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Fireball Royal Ghost
Fireball Ice Golem The Log Royal Ghost Magic Archer
Skeletons Ice Golem The Log
Ice Golem Fireball Tornado The Log
Skeletons
Fireball Skeletons Ice Golem Tornado Magic Archer
Skeletons Ice Golem Fireball
Skeletons Ice Golem Fireball Tornado The Log Magic Archer
Skeletons
Fireball Tornado The Log
Skeletons Ice Golem Fireball
Fireball Magic Archer
Skeletons Ice Golem Fireball Tornado The Log Magic Archer
Ice Golem Fireball The Log Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Ice Golem The Log Royal Ghost
Fireball Tornado The Log Royal Ghost Magic Archer
Fireball The Log Magic Archer
Ice Golem Fireball The Log
Fireball The Log Magic Archer
Fireball Ice Golem Tornado Magic Archer
Tornado The Log Magic Archer
Fireball The Log Ice Golem Tornado Magic Archer
Fireball The Log Tornado
Fireball Tornado
Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Ice Golem Fireball The Log Magic Archer
Fireball Magic Archer
Ice Golem Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball Tornado
Fireball The Log Magic Archer
Fireball Tornado The Log Magic Archer
Fireball The Log Magic Archer
Fireball Tornado
Tornado The Log
Fireball The Log
Ice Golem Tornado The Log Fireball Magic Archer
Fireball The Log Tornado Royal Ghost Magic Archer
Fireball Tornado The Log Magic Archer
Fireball Tornado The Log Magic Archer
Ice Golem Fireball Tornado Magic Archer
Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Tornado Magic Archer
The Log Fireball
Fireball Magic Archer
The Log Ice Golem Fireball Magic Archer
Fireball Tornado
Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado The Log Royal Ghost Magic Archer

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