My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Baby Dragon Bowler Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Flying Machine Baby Dragon Lava Hound
Zap
Flying Machine Lava Hound
Barbarian Barrel
Knight
The Log
Earthquake
Arrows
Flying Machine Lava Hound
Royal Delivery
Knight Flying Machine Baby Dragon Bowler Lava Hound
Fireball
Flying Machine Baby Dragon Bowler Lava Hound
Poison
Flying Machine Lava Hound
Lightning
Knight Baby Dragon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Tornado Flying Machine Baby Dragon Bowler Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Tornado Flying Machine

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Flying Machine
Flying Machine
Lava Hound Knight Baby Dragon Bowler
Rage
Tornado
Baby Dragon Bowler
Baby Dragon
Knight Tornado Lava Hound Flying Machine Bowler Lightning
Bowler
Flying Machine Tornado Baby Dragon Lightning
Lightning
Lava Hound Baby Dragon Bowler
Lava Hound
Flying Machine Baby Dragon Lightning

Defense Synergies 1 8

Knight
Flying Machine Tornado Baby Dragon Bowler
Flying Machine
Knight Baby Dragon Bowler
Rage
Tornado
Bowler Knight Baby Dragon
Baby Dragon
Knight Flying Machine Tornado Bowler
Bowler
Tornado Knight Flying Machine Baby Dragon
Lightning
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight Flying Machine Baby Dragon
Knight Flying Machine
Tornado Bowler Knight Lightning
Knight Bowler
Lightning Tornado Bowler
Tornado Bowler Flying Machine Baby Dragon
Tornado Lightning Flying Machine Baby Dragon
Bowler Lightning Flying Machine Baby Dragon
Tornado
Knight Tornado Bowler
Knight Flying Machine Tornado Baby Dragon Bowler
Flying Machine Tornado Baby Dragon
Bowler Knight Flying Machine Lightning
Bowler Tornado Baby Dragon
Knight
Tornado Bowler Lightning
Knight Tornado Bowler
Knight Flying Machine Tornado Baby Dragon Bowler
Tornado Baby Dragon Knight Flying Machine Bowler
Tornado
Bowler Knight Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler
Knight Flying Machine Baby Dragon Bowler Lightning
Knight Bowler Lightning
Bowler Lightning Knight Tornado
Knight Bowler
Flying Machine Tornado Baby Dragon
Knight Flying Machine Bowler Lightning
Knight
Lightning Knight Flying Machine Tornado Baby Dragon
Knight Flying Machine Bowler
Lightning Tornado Bowler
Bowler Lightning Knight
Flying Machine Baby Dragon Bowler
Knight Flying Machine Tornado Baby Dragon Bowler Lightning
Bowler Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Flying Machine Baby Dragon
Flying Machine Tornado Baby Dragon Bowler
Lightning Flying Machine Baby Dragon
Lightning Knight Flying Machine
Baby Dragon Bowler
Flying Machine Tornado Baby Dragon
Flying Machine Tornado Baby Dragon Bowler
Flying Machine Tornado Baby Dragon Bowler Lightning
Flying Machine Tornado Lightning
Lightning Tornado Bowler
Lightning Knight Flying Machine Tornado Bowler
Lightning Flying Machine Tornado Baby Dragon
Flying Machine Lightning Knight Baby Dragon Bowler
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon Bowler
Lightning Flying Machine Baby Dragon Bowler
Lightning Tornado
Lightning
Lightning Flying Machine Baby Dragon Bowler
Lightning Flying Machine Tornado Baby Dragon Bowler
Lightning Baby Dragon Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning Flying Machine Baby Dragon
Tornado Baby Dragon Bowler
Flying Machine Tornado Baby Dragon Bowler Lightning
Lightning Flying Machine Tornado Baby Dragon Bowler
Lightning Tornado Baby Dragon
Lightning Flying Machine Tornado Baby Dragon
Lightning Flying Machine
Lightning Bowler
Lightning
Lightning
Bowler Lightning
Lightning Flying Machine
Lightning Flying Machine Tornado Baby Dragon
Lightning Knight Flying Machine Baby Dragon Bowler
Flying Machine Baby Dragon Bowler Lightning
Lightning Tornado
Flying Machine
Flying Machine Tornado Baby Dragon Bowler Lightning
Flying Machine Tornado Lightning
Lightning Flying Machine Tornado Baby Dragon Bowler

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