My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Golem Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Night Witch
Giant Snowball
Spear Goblins Goblin Barrel Night Witch
Zap
Spear Goblins Goblin Barrel Night Witch
Barbarian Barrel
Spear Goblins Goblin Barrel Ice Wizard Night Witch
The Log
Spear Goblins Goblin Barrel
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Goblin Barrel Night Witch
Royal Delivery
Spear Goblins Goblin Barrel Ice Wizard Night Witch
Fireball
Goblin Barrel Ice Wizard Night Witch
Poison
Spear Goblins Ice Wizard Night Witch
Lightning
Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Golem Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Tornado Ice Wizard Fireball Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Barrel Tornado Ice Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Golem
Fireball
Tornado Golem
Goblin Barrel
Spear Goblins Golem Ice Wizard
Tornado
Fireball Golem Ice Wizard Night Witch
Lightning
Golem
Golem
Fireball Lightning Night Witch Spear Goblins Goblin Barrel Tornado Ice Wizard
Ice Wizard
Goblin Barrel Tornado Golem
Night Witch
Golem Tornado

Defense Synergies 2 4

Spear Goblins
Ice Wizard Night Witch
Fireball
Tornado Ice Wizard
Goblin Barrel
Tornado
Fireball Ice Wizard
Lightning
Golem
Ice Wizard
Tornado Spear Goblins Fireball Night Witch
Night Witch
Spear Goblins Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Fireball
Ice Wizard Night Witch
Tornado Lightning Ice Wizard Night Witch
Night Witch Ice Wizard
Lightning Fireball Tornado
Fireball Tornado Spear Goblins Ice Wizard Night Witch
Tornado Lightning Spear Goblins Fireball Ice Wizard Night Witch
Lightning Fireball
Tornado Ice Wizard Night Witch
Tornado Spear Goblins Ice Wizard Night Witch
Ice Wizard Spear Goblins Fireball Tornado Night Witch
Spear Goblins Fireball Tornado Ice Wizard Night Witch
Night Witch Fireball Lightning Ice Wizard
Fireball Tornado Night Witch
Tornado Fireball Lightning
Fireball Tornado Night Witch
Fireball Spear Goblins Tornado Ice Wizard Night Witch
Tornado Spear Goblins Fireball Ice Wizard
Tornado
Spear Goblins Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball
Fireball Lightning
Spear Goblins Lightning
Lightning Fireball Tornado Night Witch
Night Witch
Fireball Tornado Ice Wizard
Spear Goblins Fireball Lightning Ice Wizard Night Witch
Lightning Spear Goblins Fireball Tornado
Lightning Fireball Tornado
Lightning Fireball Night Witch
Fireball
Spear Goblins Fireball Tornado Lightning Night Witch
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning
Fireball Tornado Ice Wizard
Lightning Fireball
Lightning Fireball
Fireball
Fireball Spear Goblins Tornado Ice Wizard
Tornado
Fireball Tornado Lightning Ice Wizard
Fireball Tornado Lightning
Lightning Fireball Tornado Night Witch
Lightning Fireball Tornado
Fireball Lightning Tornado
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning Spear Goblins Fireball
Lightning Fireball
Lightning Fireball Tornado
Lightning Night Witch
Lightning Fireball
Lightning Fireball Tornado
Lightning Fireball Night Witch
Lightning Fireball Tornado
Tornado Lightning
Lightning Fireball
Tornado Fireball Ice Wizard
Fireball Tornado Lightning Ice Wizard
Fireball Lightning Tornado
Fireball Lightning Tornado
Lightning Fireball Tornado Ice Wizard Night Witch
Lightning Fireball
Lightning Fireball Night Witch
Lightning Fireball Night Witch
Lightning Fireball
Fireball Lightning
Lightning Spear Goblins Fireball Night Witch
Fireball Lightning Tornado Ice Wizard
Fireball
Fireball Lightning
Fireball Lightning
Lightning Fireball Tornado
Fireball Tornado Lightning
Fireball Tornado Lightning
Lightning Fireball Tornado

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