My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Hog Rider Furnace
Zap
Bomber Bats Furnace
Barbarian Barrel
Bomber Knight Furnace Ice Wizard
The Log
Bomber Hog Rider Furnace
Earthquake
Bomber Hog Rider Furnace
Arrows
Bomber Bats Furnace
Royal Delivery
Bomber Bats Knight Hog Rider Ice Wizard
Fireball
Bomber Hog Rider Furnace Ice Wizard
Poison
Bomber Bats Furnace Ice Wizard
Lightning
Knight Furnace Ice Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Furnace Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Tornado Ice Wizard Fireball Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Knight Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Hog Rider
Bats
Knight Hog Rider Bomber
Knight
Bats Hog Rider Bomber Fireball Furnace Ice Wizard
Fireball
Hog Rider Tornado Knight
Hog Rider
Bats Knight Fireball Bomber Furnace Tornado
Furnace
Knight Hog Rider
Tornado
Fireball Hog Rider Ice Wizard
Ice Wizard
Knight Tornado

Defense Synergies 5 9

Bomber
Knight Bats Tornado
Bats
Knight Bomber Ice Wizard
Knight
Bomber Bats Ice Wizard Fireball Furnace Tornado
Fireball
Tornado Knight Ice Wizard
Hog Rider
Furnace
Knight Tornado Ice Wizard
Tornado
Fireball Ice Wizard Bomber Knight Furnace
Ice Wizard
Knight Tornado Bats Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball
Bomber Bats Knight Furnace Ice Wizard
Furnace Tornado Bomber Bats Knight Ice Wizard
Bomber Bats Knight Furnace Ice Wizard
Bomber Fireball Tornado
Fireball Tornado Bomber Bats Furnace Ice Wizard
Bats Furnace Tornado Fireball Ice Wizard
Fireball
Furnace Tornado Ice Wizard
Knight Tornado Bomber Ice Wizard
Bats Ice Wizard Bomber Knight Fireball Furnace Tornado
Bats Fireball Furnace Tornado Ice Wizard
Furnace Bomber Bats Knight Fireball Ice Wizard
Bomber Fireball Bats Furnace Tornado
Knight Furnace
Tornado Fireball Furnace
Bomber Bats Knight Fireball Furnace Tornado
Fireball Bomber Bats Knight Furnace Tornado Ice Wizard
Furnace Tornado Bomber Bats Knight Fireball Ice Wizard
Tornado
Bomber Bats Knight Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace
Fireball Bomber Knight
Bats Knight Furnace
Bats Knight Fireball Tornado
Knight
Fireball Furnace Bats Tornado Ice Wizard
Bats Knight Fireball Furnace Ice Wizard
Knight
Bats Knight Fireball Tornado
Bats Knight
Fireball Tornado
Knight Fireball
Bomber Fireball Furnace
Bomber Bats Knight Fireball Furnace Tornado
Bats Bomber Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado Ice Wizard
Fireball
Knight Fireball
Bomber Fireball Furnace
Fireball Bats Furnace Tornado Ice Wizard
Bomber Furnace Tornado
Fireball Tornado Ice Wizard
Fireball Tornado
Bats Fireball Tornado
Knight Fireball Tornado
Fireball Tornado
Knight Fireball
Fireball
Fireball Furnace
Bomber Fireball Furnace
Fireball Furnace
Fireball Tornado
Bomber Bats
Bomber Fireball
Bomber Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Bomber Fireball Furnace Ice Wizard
Fireball Tornado Ice Wizard
Fireball Tornado
Fireball Tornado
Bats Fireball Furnace Tornado Ice Wizard
Bats Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bats Fireball
Fireball Tornado Ice Wizard
Fireball
Fireball Knight
Bomber Fireball
Fireball Tornado
Bats Fireball Tornado
Bats Fireball Tornado
Fireball Tornado

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