My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard P.E.K.K.A Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Furnace Inferno Dragon
Zap
Furnace Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Furnace Wizard Bandit
The Log
Furnace Bandit
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Valkyrie Wizard P.E.K.K.A Bandit Inferno Dragon
Fireball
Furnace Wizard Bandit Inferno Dragon
Poison
Furnace Wizard
Lightning
Valkyrie Furnace Wizard Bandit Inferno Dragon
Rocket
Valkyrie Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Bandit Valkyrie Furnace Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Tornado Bandit Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Furnace Wizard Tornado P.E.K.K.A Bandit
Furnace
Valkyrie P.E.K.K.A Bandit
Wizard
Tornado Valkyrie Rage P.E.K.K.A Bandit
Rage
Wizard
Tornado
Wizard P.E.K.K.A Valkyrie
P.E.K.K.A
Tornado Valkyrie Furnace Wizard
Bandit
Valkyrie Furnace Wizard
Inferno Dragon

Defense Synergies 2 10

Valkyrie
Furnace Wizard Tornado P.E.K.K.A Bandit
Furnace
Valkyrie Tornado Bandit
Wizard
Tornado Valkyrie P.E.K.K.A Bandit
Rage
Tornado
Wizard P.E.K.K.A Valkyrie Furnace Inferno Dragon
P.E.K.K.A
Tornado Valkyrie Wizard
Bandit
Valkyrie Furnace Wizard
Inferno Dragon
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
P.E.K.K.A Inferno Dragon Valkyrie Furnace Bandit
Furnace Tornado P.E.K.K.A Valkyrie Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Furnace Bandit
Valkyrie Tornado P.E.K.K.A
Tornado Valkyrie Furnace Bandit
Furnace Tornado Inferno Dragon Wizard
Valkyrie P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon Furnace Tornado
Tornado Valkyrie Bandit
Valkyrie Furnace Wizard Tornado Bandit
Inferno Dragon Furnace Wizard Tornado
Furnace P.E.K.K.A Valkyrie Wizard Bandit
Valkyrie Wizard Furnace Tornado P.E.K.K.A
P.E.K.K.A Inferno Dragon Furnace Bandit
Tornado Furnace P.E.K.K.A Bandit Inferno Dragon
Wizard Valkyrie Furnace Tornado P.E.K.K.A
Valkyrie Furnace Wizard Tornado Bandit
Valkyrie Furnace Wizard Tornado Bandit Inferno Dragon
P.E.K.K.A Tornado Inferno Dragon
Valkyrie Wizard Furnace P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Furnace P.E.K.K.A Bandit
Bandit Valkyrie Wizard Inferno Dragon
P.E.K.K.A Bandit Valkyrie Furnace
Valkyrie P.E.K.K.A Tornado Bandit
P.E.K.K.A Valkyrie Bandit Inferno Dragon
Furnace Wizard Tornado
P.E.K.K.A Valkyrie Furnace Bandit
P.E.K.K.A Valkyrie Inferno Dragon
P.E.K.K.A Valkyrie Tornado Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie
P.E.K.K.A Valkyrie Tornado
P.E.K.K.A Valkyrie Wizard Bandit
Wizard Valkyrie Furnace
Valkyrie Furnace Tornado P.E.K.K.A Inferno Dragon
Valkyrie Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Tornado Bandit
Bandit
Valkyrie
Wizard Valkyrie Furnace
Wizard Furnace Tornado
Furnace Wizard Tornado
Wizard Tornado
Wizard Tornado Bandit
Tornado
Valkyrie Wizard Tornado Bandit
Wizard Tornado
Bandit
Bandit
Furnace
Furnace Wizard Bandit
Furnace Wizard Bandit
Tornado
Wizard Bandit
Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Tornado Valkyrie Furnace Wizard
Inferno Dragon
Wizard Tornado Bandit
Wizard Tornado Bandit
Tornado Bandit
Furnace Wizard Tornado
Wizard
Wizard Bandit
P.E.K.K.A
Wizard
Bandit
Wizard Tornado
Valkyrie Wizard
Wizard
Tornado
P.E.K.K.A
Tornado
Tornado
Tornado Bandit

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