My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Bandit Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Inferno Dragon
Zap
Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Bandit
The Log
Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Wizard Skeleton Army Baby Dragon Bandit Inferno Dragon
Fireball
Hog Rider Wizard Skeleton Army Baby Dragon Bandit Inferno Dragon
Poison
Wizard Skeleton Army
Lightning
Wizard Baby Dragon Bandit Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Bandit Fireball Hog Rider Baby Dragon Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Tornado Bandit Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado Baby Dragon
Hog Rider
Fireball Wizard Tornado Baby Dragon Bandit
Wizard
Tornado Hog Rider Bandit
Skeleton Army
Tornado
Fireball Wizard Baby Dragon Hog Rider
Baby Dragon
Tornado Fireball Hog Rider Bandit Inferno Dragon
Bandit
Hog Rider Wizard Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 2 9

Fireball
Tornado Bandit
Hog Rider
Wizard
Tornado Skeleton Army Bandit
Skeleton Army
Wizard Bandit Inferno Dragon
Tornado
Fireball Wizard Baby Dragon Inferno Dragon
Baby Dragon
Tornado Bandit Inferno Dragon
Bandit
Fireball Wizard Skeleton Army Baby Dragon
Inferno Dragon
Skeleton Army Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Skeleton Army Inferno Dragon Bandit
Skeleton Army Tornado Bandit Inferno Dragon
Skeleton Army Inferno Dragon Bandit
Fireball Skeleton Army Tornado
Fireball Skeleton Army Tornado Baby Dragon Bandit
Tornado Inferno Dragon Fireball Wizard Baby Dragon
Fireball Baby Dragon Bandit
Inferno Dragon Skeleton Army Tornado
Skeleton Army Tornado Bandit
Skeleton Army Fireball Wizard Tornado Baby Dragon Bandit
Inferno Dragon Fireball Wizard Tornado Baby Dragon
Skeleton Army Fireball Wizard Bandit
Fireball Wizard Skeleton Army Tornado Baby Dragon
Skeleton Army Inferno Dragon Bandit
Skeleton Army Tornado Fireball Bandit Inferno Dragon
Wizard Fireball Skeleton Army Tornado
Fireball Wizard Skeleton Army Tornado Baby Dragon Bandit
Wizard Tornado Baby Dragon Fireball Bandit Inferno Dragon
Tornado Inferno Dragon
Wizard Skeleton Army Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Bandit
Fireball Bandit Wizard Baby Dragon Inferno Dragon
Skeleton Army Bandit
Skeleton Army Fireball Tornado Bandit
Skeleton Army Bandit Inferno Dragon
Fireball Wizard Tornado Baby Dragon
Skeleton Army Fireball Bandit
Skeleton Army Inferno Dragon
Fireball Skeleton Army Tornado Baby Dragon Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Fireball Tornado
Skeleton Army Fireball Wizard Bandit
Wizard Fireball Skeleton Army Baby Dragon
Skeleton Army Fireball Tornado Baby Dragon Inferno Dragon
Fireball Wizard Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Bandit
Fireball Tornado Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Fireball Wizard Tornado Baby Dragon
Fireball Wizard Tornado Bandit
Fireball Tornado
Fireball Wizard Tornado Bandit
Fireball Wizard Tornado Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon
Fireball Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon Bandit
Fireball Tornado
Fireball Wizard Baby Dragon Bandit
Fireball Wizard Tornado Baby Dragon
Fireball Baby Dragon
Fireball Wizard Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Wizard Baby Dragon
Inferno Dragon
Fireball Wizard Tornado Baby Dragon Bandit
Fireball Wizard Tornado Baby Dragon Bandit
Fireball Tornado Baby Dragon Bandit
Fireball Wizard Tornado Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball
Fireball Wizard
Fireball Skeleton Army Bandit
Fireball Wizard Tornado Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon Bandit

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