My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner Inferno Dragon
Giant Snowball
Hog Rider Miner Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Miner Electro Wizard Inferno Dragon
Fireball
Hog Rider Wizard Electro Wizard Inferno Dragon
Poison
Wizard Electro Wizard
Lightning
Ice Golem Wizard Electro Wizard Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Tornado Miner Fireball Hog Rider Electro Wizard Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Tornado Miner Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Hog Rider Miner Electro Wizard
Fireball
Hog Rider Tornado Miner Electro Wizard
Hog Rider
Ice Golem Fireball Wizard Tornado Electro Wizard
Wizard
Tornado Hog Rider Miner
Tornado
Fireball Wizard Hog Rider
Miner
Ice Golem Fireball Wizard Electro Wizard Inferno Dragon
Electro Wizard
Ice Golem Fireball Hog Rider Miner
Inferno Dragon
Miner

Defense Synergies 2 11

Ice Golem
Fireball Wizard Tornado Electro Wizard Inferno Dragon
Fireball
Tornado Ice Golem Miner Electro Wizard
Hog Rider
Wizard
Tornado Ice Golem Electro Wizard
Tornado
Fireball Wizard Ice Golem Electro Wizard Inferno Dragon
Miner
Fireball
Electro Wizard
Ice Golem Fireball Wizard Tornado Inferno Dragon
Inferno Dragon
Ice Golem Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Wizard Electro Wizard
Inferno Dragon Electro Wizard
Tornado Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard
Fireball Tornado
Fireball Tornado Electro Wizard
Tornado Electro Wizard Inferno Dragon Fireball Wizard
Ice Golem Fireball Electro Wizard
Inferno Dragon Tornado
Tornado Ice Golem Miner Electro Wizard
Electro Wizard Ice Golem Fireball Wizard Tornado
Inferno Dragon Fireball Wizard Tornado Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard Tornado Electro Wizard
Inferno Dragon Electro Wizard
Tornado Fireball Electro Wizard Inferno Dragon
Wizard Fireball Tornado Electro Wizard
Fireball Wizard Tornado Electro Wizard
Wizard Tornado Ice Golem Fireball Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Wizard Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Electro Wizard
Fireball Electro Wizard Ice Golem Wizard Miner Inferno Dragon
Ice Golem Electro Wizard
Ice Golem Fireball Tornado Electro Wizard
Inferno Dragon
Fireball Wizard Ice Golem Tornado Electro Wizard
Ice Golem Fireball Electro Wizard
Inferno Dragon
Electro Wizard Ice Golem Fireball Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon
Fireball Tornado Electro Wizard
Ice Golem Fireball Wizard
Wizard Fireball
Electro Wizard Ice Golem Fireball Tornado Inferno Dragon
Ice Golem Fireball Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Tornado Miner Electro Wizard
Fireball Miner
Ice Golem Fireball
Fireball Wizard
Fireball Wizard Ice Golem Tornado
Wizard Tornado
Fireball Ice Golem Wizard Tornado
Fireball Miner Wizard Tornado
Fireball Tornado Electro Wizard
Miner Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Ice Golem Fireball Miner
Fireball
Ice Golem Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Fireball Wizard Electro Wizard
Fireball Wizard Tornado Miner
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Ice Golem Tornado Fireball Wizard
Inferno Dragon
Fireball Miner Wizard Tornado Electro Wizard
Fireball Wizard Tornado Miner
Fireball Miner Tornado
Ice Golem Fireball Wizard Tornado Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard Miner
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fireball
Fireball Wizard Tornado Electro Wizard
Fireball
Fireball Miner Wizard Electro Wizard
Ice Golem Fireball Wizard
Fireball Tornado
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Miner Electro Wizard

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