My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Baby Dragon Miner
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Baby Dragon P.E.K.K.A Miner Ice Wizard
Fireball
Baby Dragon Ice Wizard
Poison
Ice Wizard
Lightning
Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Miner Ice Wizard Fireball Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Tornado Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Tornado Baby Dragon The Log Miner
Tornado
Fireball Baby Dragon P.E.K.K.A The Log Ice Wizard
Baby Dragon
Tornado Fireball P.E.K.K.A Miner Ice Wizard
P.E.K.K.A
Tornado Baby Dragon The Log Ice Wizard
The Log
Fireball Tornado P.E.K.K.A Miner
Miner
Fireball Baby Dragon The Log
Ice Wizard
Tornado Baby Dragon P.E.K.K.A

Defense Synergies 6 14

Skeletons
Tornado Baby Dragon P.E.K.K.A The Log Ice Wizard
Fireball
Tornado The Log Miner Ice Wizard
Tornado
Fireball P.E.K.K.A Ice Wizard Skeletons Baby Dragon The Log
Baby Dragon
Ice Wizard Skeletons Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado The Log Skeletons Baby Dragon Ice Wizard
The Log
Fireball P.E.K.K.A Skeletons Tornado Baby Dragon Miner Ice Wizard
Miner
Fireball The Log
Ice Wizard
Tornado Baby Dragon Skeletons Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
P.E.K.K.A Skeletons The Log Ice Wizard
Tornado P.E.K.K.A Skeletons Ice Wizard
P.E.K.K.A Skeletons Ice Wizard
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Skeletons Baby Dragon Ice Wizard
Tornado Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Skeletons Tornado Ice Wizard
Tornado Skeletons Miner Ice Wizard
Ice Wizard Skeletons Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon Ice Wizard
P.E.K.K.A Skeletons Fireball The Log Ice Wizard
Fireball Tornado Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
Tornado Fireball P.E.K.K.A The Log
Skeletons Fireball Tornado P.E.K.K.A
Fireball Tornado Baby Dragon The Log Ice Wizard
Tornado Baby Dragon The Log Fireball Ice Wizard
P.E.K.K.A Tornado
Fireball Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A
Fireball Baby Dragon The Log Miner
P.E.K.K.A Skeletons The Log
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Skeletons
Fireball Skeletons Tornado Baby Dragon Ice Wizard
P.E.K.K.A Skeletons Fireball Ice Wizard
P.E.K.K.A
P.E.K.K.A Skeletons Fireball Tornado Baby Dragon The Log
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Skeletons Fireball
Fireball Baby Dragon
Skeletons Fireball Tornado Baby Dragon P.E.K.K.A The Log
Fireball Baby Dragon P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log Miner Ice Wizard
Fireball Baby Dragon The Log Miner
Fireball The Log
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon The Log
Fireball The Log Tornado Baby Dragon Ice Wizard
Fireball The Log Miner Tornado
Fireball Tornado
Miner Fireball Tornado The Log
Fireball Tornado Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log Miner
Fireball Baby Dragon The Log
Fireball Tornado
Tornado The Log
Fireball Baby Dragon The Log
Tornado The Log Fireball Baby Dragon Ice Wizard
Fireball The Log Miner Tornado Baby Dragon Ice Wizard
Fireball Tornado Baby Dragon The Log Miner
Fireball Miner Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon Ice Wizard
Fireball
Fireball
Fireball The Log Miner
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball Tornado Baby Dragon Ice Wizard
The Log Fireball
Fireball Miner Baby Dragon
The Log Fireball Baby Dragon
Fireball Tornado
P.E.K.K.A
Fireball Tornado Baby Dragon The Log
Fireball Tornado
Fireball Tornado Baby Dragon The Log Miner

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