My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Elite Barbarians Executioner Ice Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Executioner P.E.K.K.A Ice Wizard
Fireball
Elite Barbarians Hog Rider Executioner Ice Wizard
Poison
Executioner Ice Wizard
Lightning
Elite Barbarians Executioner Ice Wizard
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Fireball Hog Rider Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Fireball

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Tornado P.E.K.K.A Executioner Ice Wizard
Elite Barbarians
Zap Fireball Hog Rider
Fireball
Zap Hog Rider Tornado Elite Barbarians
Hog Rider
Zap Fireball Elite Barbarians Tornado Executioner
Tornado
Zap Fireball Executioner P.E.K.K.A Hog Rider Ice Wizard
Executioner
Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Tornado Executioner Ice Wizard
Ice Wizard
Zap Tornado P.E.K.K.A

Defense Synergies 5 7

Zap
Fireball Elite Barbarians Tornado Executioner P.E.K.K.A Ice Wizard
Elite Barbarians
Zap
Fireball
Zap Tornado Ice Wizard
Hog Rider
Tornado
Fireball Executioner P.E.K.K.A Ice Wizard Zap
Executioner
Tornado Zap
P.E.K.K.A
Tornado Zap Ice Wizard
Ice Wizard
Tornado Zap Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Elite Barbarians P.E.K.K.A Zap Executioner Ice Wizard
Tornado P.E.K.K.A Elite Barbarians Executioner Ice Wizard
Elite Barbarians P.E.K.K.A Ice Wizard
Elite Barbarians Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Executioner Ice Wizard
Tornado Zap Fireball Executioner Ice Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Ice Wizard
Executioner Ice Wizard Zap Fireball Tornado
Executioner Zap Fireball Tornado Ice Wizard
P.E.K.K.A Zap Elite Barbarians Fireball Ice Wizard
Fireball Executioner Zap Tornado P.E.K.K.A
Elite Barbarians P.E.K.K.A
Tornado Zap Elite Barbarians Fireball P.E.K.K.A
Elite Barbarians Fireball Tornado Executioner P.E.K.K.A
Fireball Zap Elite Barbarians Tornado Executioner Ice Wizard
Zap Tornado Executioner Fireball Ice Wizard
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Elite Barbarians Executioner
P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball Tornado
P.E.K.K.A Elite Barbarians Executioner
Fireball Executioner Zap Tornado Ice Wizard
P.E.K.K.A Elite Barbarians Fireball Ice Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Fireball Tornado
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball Tornado
Elite Barbarians P.E.K.K.A Fireball Executioner
Fireball Executioner
Elite Barbarians Zap Fireball Tornado Executioner P.E.K.K.A
Executioner Zap Elite Barbarians Fireball P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner Ice Wizard
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap Tornado Ice Wizard
Tornado Executioner
Fireball Zap Tornado Executioner Ice Wizard
Fireball Zap Tornado
Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado Executioner
Elite Barbarians Fireball Executioner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Zap Fireball Executioner
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner Ice Wizard
Fireball Zap Tornado Executioner Ice Wizard
Fireball Zap Tornado
Fireball Zap Tornado
Elite Barbarians Zap Fireball Tornado Executioner Ice Wizard
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball
Fireball Zap Tornado Executioner Ice Wizard
Fireball
Fireball Executioner
Zap Fireball Executioner
Zap Fireball Tornado
Elite Barbarians Executioner P.E.K.K.A
Zap Elite Barbarians Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner

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