My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Musketeer
Zap
Bats
Barbarian Barrel
Musketeer Ice Wizard
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Ice Wizard
Fireball
Musketeer Ice Wizard
Poison
Bats Musketeer Ice Wizard
Lightning
Mini P.E.K.K.A Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Ice Wizard Fireball Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Tornado Ice Wizard

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mini P.E.K.K.A
Zap
Fireball Giant Tornado Bats Mini P.E.K.K.A Musketeer Ice Wizard
Fireball
Zap Tornado Giant
Mini P.E.K.K.A
Giant Bats Zap Musketeer Tornado Ice Wizard
Musketeer
Giant Zap Mini P.E.K.K.A
Giant
Bats Zap Mini P.E.K.K.A Musketeer Fireball Tornado Ice Wizard
Tornado
Zap Fireball Mini P.E.K.K.A Giant Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Giant Tornado

Defense Synergies 4 14

Bats
Zap Mini P.E.K.K.A Musketeer Ice Wizard
Zap
Fireball Mini P.E.K.K.A Bats Musketeer Tornado Ice Wizard
Fireball
Zap Tornado Mini P.E.K.K.A Musketeer Ice Wizard
Mini P.E.K.K.A
Zap Bats Fireball Musketeer Tornado Ice Wizard
Musketeer
Bats Zap Fireball Mini P.E.K.K.A Tornado
Giant
Tornado
Fireball Ice Wizard Zap Mini P.E.K.K.A Musketeer
Ice Wizard
Tornado Bats Zap Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Mini P.E.K.K.A Bats Zap Musketeer Ice Wizard
Mini P.E.K.K.A Tornado Bats Musketeer Ice Wizard
Mini P.E.K.K.A Bats Musketeer Ice Wizard
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Bats Zap Musketeer Ice Wizard
Bats Musketeer Tornado Zap Fireball Ice Wizard
Zap Fireball Musketeer
Mini P.E.K.K.A Musketeer Tornado Ice Wizard
Tornado Mini P.E.K.K.A Musketeer Ice Wizard
Bats Ice Wizard Zap Fireball Musketeer Tornado
Musketeer Bats Zap Fireball Tornado Ice Wizard
Mini P.E.K.K.A Bats Zap Fireball Musketeer Ice Wizard
Fireball Bats Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Musketeer Tornado
Fireball Bats Zap Musketeer Tornado Ice Wizard
Zap Tornado Bats Fireball Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer Tornado
Bats Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A Musketeer
Bats Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Zap Fireball Musketeer Tornado
Mini P.E.K.K.A Musketeer
Fireball Bats Zap Musketeer Tornado Ice Wizard
Mini P.E.K.K.A Bats Fireball Musketeer Ice Wizard
Mini P.E.K.K.A
Zap Bats Fireball Mini P.E.K.K.A Tornado
Musketeer
Bats Mini P.E.K.K.A Musketeer
Zap Fireball Tornado
Mini P.E.K.K.A Fireball
Fireball Musketeer
Bats Zap Fireball Mini P.E.K.K.A Musketeer Tornado
Bats Zap Fireball Mini P.E.K.K.A Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Tornado Ice Wizard
Fireball
Fireball Musketeer
Fireball Zap
Fireball Bats Zap Musketeer Tornado Ice Wizard
Musketeer Tornado
Fireball Zap Tornado Ice Wizard
Fireball Zap Tornado
Bats Fireball Mini P.E.K.K.A Musketeer Tornado
Zap Fireball Musketeer Tornado
Fireball Zap Musketeer Tornado
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Zap Fireball Musketeer
Zap Tornado Fireball Ice Wizard
Fireball Zap Musketeer Tornado Ice Wizard
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Bats Zap Fireball Musketeer Tornado Ice Wizard
Zap Bats Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Bats Fireball Musketeer
Fireball Zap Musketeer Tornado Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Zap Fireball Tornado
Musketeer
Zap Bats Fireball Musketeer Tornado
Bats Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado

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