My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Royal Giant Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons Royal Giant
Barbarian Barrel
Skeletons Ice Spirit Ice Wizard
The Log
Skeletons Ice Spirit Royal Giant Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Mini P.E.K.K.A Baby Dragon Ice Wizard
Fireball
Baby Dragon Ice Wizard
Poison
Ice Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Tornado Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Tornado Ice Wizard Mini P.E.K.K.A Baby Dragon Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Tornado Ice Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Royal Giant Mini P.E.K.K.A Baby Dragon
Royal Giant
Ice Spirit Lightning Ice Wizard Ice Spirit Tornado Baby Dragon
Mini P.E.K.K.A
Ice Spirit Tornado Baby Dragon Lightning Ice Wizard
Tornado
Baby Dragon Royal Giant Mini P.E.K.K.A Ice Wizard
Baby Dragon
Tornado Ice Spirit Royal Giant Mini P.E.K.K.A Lightning Ice Wizard
Lightning
Royal Giant Mini P.E.K.K.A Baby Dragon
Ice Wizard
Royal Giant Mini P.E.K.K.A Tornado Baby Dragon

Defense Synergies 3 12

Skeletons
Ice Spirit Mini P.E.K.K.A Tornado Baby Dragon Ice Wizard
Ice Spirit
Mini P.E.K.K.A Skeletons Tornado Baby Dragon Ice Wizard
Royal Giant
Mini P.E.K.K.A
Ice Spirit Skeletons Tornado Baby Dragon Ice Wizard
Tornado
Ice Wizard Skeletons Ice Spirit Mini P.E.K.K.A Baby Dragon
Baby Dragon
Ice Wizard Skeletons Ice Spirit Mini P.E.K.K.A Tornado
Lightning
Ice Wizard
Tornado Baby Dragon Skeletons Ice Spirit Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon
Mini P.E.K.K.A Skeletons Ice Spirit Ice Wizard
Mini P.E.K.K.A Tornado Skeletons Lightning Ice Wizard
Mini P.E.K.K.A Skeletons Ice Wizard
Lightning Mini P.E.K.K.A Tornado
Tornado Skeletons Baby Dragon Ice Wizard
Tornado Lightning Ice Spirit Baby Dragon Ice Wizard
Lightning Baby Dragon
Mini P.E.K.K.A Skeletons Tornado Ice Wizard
Tornado Skeletons Ice Spirit Mini P.E.K.K.A Ice Wizard
Ice Wizard Skeletons Tornado Baby Dragon
Tornado Baby Dragon Ice Wizard
Mini P.E.K.K.A Skeletons Ice Spirit Lightning Ice Wizard
Ice Spirit Mini P.E.K.K.A Tornado Baby Dragon
Mini P.E.K.K.A
Tornado Ice Spirit Mini P.E.K.K.A Lightning
Skeletons Mini P.E.K.K.A Tornado
Ice Spirit Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Ice Spirit Ice Wizard
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Baby Dragon Lightning
Skeletons Ice Spirit Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Tornado
Skeletons Mini P.E.K.K.A
Skeletons Ice Spirit Tornado Baby Dragon Ice Wizard
Mini P.E.K.K.A Skeletons Lightning Ice Wizard
Mini P.E.K.K.A
Lightning Skeletons Ice Spirit Mini P.E.K.K.A Tornado Baby Dragon
Skeletons
Mini P.E.K.K.A
Lightning Tornado
Mini P.E.K.K.A Lightning Skeletons
Baby Dragon
Skeletons Ice Spirit Mini P.E.K.K.A Tornado Baby Dragon Lightning
Mini P.E.K.K.A Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Tornado Baby Dragon Ice Wizard
Lightning Baby Dragon
Lightning
Baby Dragon
Ice Spirit Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Ice Spirit Tornado Baby Dragon Lightning Ice Wizard
Tornado Lightning
Lightning Mini P.E.K.K.A Tornado
Lightning Tornado
Lightning Tornado Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Tornado
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Baby Dragon
Lightning Tornado Baby Dragon
Lightning Baby Dragon
Lightning Tornado
Tornado Lightning
Lightning Baby Dragon
Tornado Ice Spirit Baby Dragon Ice Wizard
Tornado Baby Dragon Lightning Ice Wizard
Lightning Tornado Baby Dragon
Lightning Tornado Baby Dragon
Lightning Tornado Baby Dragon Ice Wizard
Lightning Ice Spirit
Lightning Mini P.E.K.K.A
Lightning
Lightning Ice Spirit
Lightning
Lightning Ice Spirit
Lightning Tornado Baby Dragon Ice Wizard
Lightning Mini P.E.K.K.A Baby Dragon
Baby Dragon Lightning
Lightning Tornado
Ice Spirit Tornado Baby Dragon Lightning
Tornado Lightning
Lightning Tornado Baby Dragon

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