My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Flying Machine Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner
Giant Snowball
Tombstone Flying Machine Miner
Zap
Tombstone Flying Machine
Barbarian Barrel
Ice Spirit Tombstone Giant Skeleton Ice Wizard
The Log
Ice Spirit Tombstone Giant Skeleton
Earthquake
Tombstone
Arrows
Ice Spirit Tombstone Flying Machine
Royal Delivery
Ice Spirit Flying Machine Giant Skeleton Miner Ice Wizard
Fireball
Tombstone Flying Machine Ice Wizard
Poison
Tombstone Flying Machine Ice Wizard
Lightning
Tombstone Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Tornado Poison Giant Skeleton Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Tombstone Tornado Miner Ice Wizard Flying Machine Poison Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Tombstone Tornado Miner

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Skeleton Miner
Tombstone
Flying Machine
Giant Skeleton
Tornado
Poison Giant Skeleton Ice Wizard
Poison
Miner Tornado Giant Skeleton
Giant Skeleton
Ice Spirit Flying Machine Tornado Poison Miner Ice Wizard
Miner
Poison Ice Spirit Giant Skeleton
Ice Wizard
Tornado Giant Skeleton

Defense Synergies 1 16

Ice Spirit
Tombstone Flying Machine Tornado Poison Giant Skeleton Miner Ice Wizard
Tombstone
Ice Spirit Flying Machine Poison Ice Wizard
Flying Machine
Ice Spirit Tombstone Giant Skeleton Ice Wizard
Tornado
Ice Wizard Ice Spirit Poison Giant Skeleton
Poison
Ice Spirit Tombstone Tornado Ice Wizard
Giant Skeleton
Ice Spirit Flying Machine Tornado Ice Wizard
Miner
Ice Spirit
Ice Wizard
Tornado Ice Spirit Tombstone Flying Machine Poison Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Flying Machine
Ice Spirit Tombstone Flying Machine Ice Wizard
Tornado Tombstone Giant Skeleton Ice Wizard
Tombstone Ice Wizard
Tombstone Tornado Poison Giant Skeleton
Tornado Flying Machine Ice Wizard
Tornado Ice Spirit Tombstone Flying Machine Poison Ice Wizard
Flying Machine Poison Giant Skeleton
Tombstone Tornado Ice Wizard
Tornado Ice Spirit Giant Skeleton Miner Ice Wizard
Poison Ice Wizard Tombstone Flying Machine Tornado Giant Skeleton
Flying Machine Tornado Poison Ice Wizard
Tombstone Ice Spirit Flying Machine Giant Skeleton Ice Wizard
Ice Spirit Tombstone Tornado Poison
Tombstone
Tornado Ice Spirit
Tombstone Tornado Poison
Ice Spirit Tombstone Flying Machine Tornado Ice Wizard
Tornado Poison Ice Spirit Tombstone Flying Machine Giant Skeleton Ice Wizard
Tornado
Flying Machine Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Giant Skeleton
Poison Flying Machine Miner
Tombstone Giant Skeleton Ice Spirit
Giant Skeleton Tornado
Giant Skeleton Tombstone
Poison Ice Spirit Flying Machine Tornado Ice Wizard
Tombstone Flying Machine Giant Skeleton Ice Wizard
Giant Skeleton
Giant Skeleton Ice Spirit Tombstone Flying Machine Tornado Poison
Tombstone
Tombstone Flying Machine Giant Skeleton
Tornado Poison Giant Skeleton
Giant Skeleton Tombstone
Flying Machine
Tombstone Ice Spirit Flying Machine Tornado Poison Giant Skeleton
Poison Flying Machine Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Giant Skeleton
Poison Flying Machine Tornado Miner Ice Wizard
Flying Machine Poison Giant Skeleton Miner
Flying Machine Poison Giant Skeleton
Poison
Poison Ice Spirit Flying Machine Tornado Ice Wizard
Flying Machine Tornado Poison
Poison Ice Spirit Flying Machine Tornado Ice Wizard
Poison Miner Flying Machine Tornado
Tornado Poison
Poison Miner Flying Machine Tornado
Poison Flying Machine Tornado
Flying Machine Poison Miner
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Tornado Poison
Flying Machine Poison
Flying Machine Tornado Poison Miner
Poison Giant Skeleton
Tornado Poison
Tornado
Flying Machine Poison
Tornado Poison Ice Spirit Ice Wizard
Poison Miner Flying Machine Tornado Ice Wizard
Flying Machine Tornado Poison Miner
Poison Miner Tornado
Poison Flying Machine Tornado Ice Wizard
Ice Spirit Flying Machine Poison
Poison Miner
Ice Spirit Poison
Giant Skeleton
Poison
Ice Spirit Tombstone Flying Machine
Poison Flying Machine Tornado Ice Wizard
Poison Miner Flying Machine
Flying Machine Poison
Tornado Poison Giant Skeleton
Flying Machine
Ice Spirit Flying Machine Tornado Poison Giant Skeleton
Flying Machine Tornado Poison
Poison Flying Machine Tornado Giant Skeleton Miner

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