My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Executioner Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Executioner Ice Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Executioner Ice Wizard Inferno Dragon
Fireball
Hog Rider Wizard Executioner Ice Wizard Inferno Dragon
Poison
Wizard Executioner Ice Wizard
Lightning
Valkyrie Wizard Executioner Ice Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Executioner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Ice Wizard Valkyrie Hog Rider Inferno Dragon Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Tornado Ice Wizard Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Wizard Tornado Executioner
Hog Rider
Valkyrie Rage Wizard Tornado Executioner
Wizard
Tornado Valkyrie Hog Rider Rage
Rage
Hog Rider Wizard
Tornado
Wizard Executioner Valkyrie Hog Rider Ice Wizard
Executioner
Tornado Valkyrie Hog Rider
Ice Wizard
Tornado
Inferno Dragon

Defense Synergies 3 7

Valkyrie
Wizard Tornado Executioner Ice Wizard
Hog Rider
Wizard
Tornado Valkyrie Ice Wizard
Rage
Tornado
Wizard Executioner Ice Wizard Valkyrie Inferno Dragon
Executioner
Tornado Valkyrie
Ice Wizard
Tornado Valkyrie Wizard Inferno Dragon
Inferno Dragon
Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Executioner
Inferno Dragon Valkyrie Executioner Ice Wizard
Tornado Valkyrie Executioner Ice Wizard Inferno Dragon
Inferno Dragon Valkyrie Ice Wizard
Valkyrie Tornado
Tornado Valkyrie Executioner Ice Wizard
Tornado Inferno Dragon Wizard Executioner Ice Wizard
Valkyrie
Inferno Dragon Tornado Ice Wizard
Tornado Valkyrie Ice Wizard
Valkyrie Executioner Ice Wizard Wizard Tornado
Executioner Inferno Dragon Wizard Tornado Ice Wizard
Valkyrie Wizard Ice Wizard
Valkyrie Wizard Executioner Tornado
Inferno Dragon
Tornado Inferno Dragon
Wizard Valkyrie Tornado Executioner
Valkyrie Wizard Tornado Executioner Ice Wizard
Valkyrie Wizard Tornado Executioner Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Valkyrie Wizard Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Valkyrie Wizard Executioner Inferno Dragon
Valkyrie
Valkyrie Tornado
Valkyrie Executioner Inferno Dragon
Wizard Executioner Tornado Ice Wizard
Valkyrie Ice Wizard
Valkyrie Inferno Dragon
Valkyrie Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Valkyrie Tornado
Valkyrie Wizard Executioner
Wizard Valkyrie Executioner
Valkyrie Tornado Executioner Inferno Dragon
Valkyrie Executioner Wizard Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado Executioner Ice Wizard
Valkyrie
Wizard Executioner Valkyrie
Wizard Executioner Tornado Ice Wizard
Wizard Tornado Executioner
Wizard Tornado Executioner Ice Wizard
Wizard Tornado
Tornado
Valkyrie Wizard Tornado
Wizard Tornado Executioner
Executioner
Wizard Executioner
Wizard Executioner
Tornado
Wizard Executioner
Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Tornado Valkyrie Wizard Executioner Ice Wizard
Inferno Dragon
Wizard Tornado Executioner Ice Wizard
Wizard Tornado
Tornado
Wizard Tornado Executioner Ice Wizard
Wizard
Wizard
Wizard
Wizard Tornado Executioner Ice Wizard
Valkyrie Wizard Executioner
Wizard Executioner
Tornado
Executioner
Tornado
Tornado Executioner
Tornado Executioner

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