My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Baby Dragon Miner
Zap
Guards
Barbarian Barrel
Guards Ice Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Baby Dragon P.E.K.K.A Miner Ice Wizard
Fireball
Baby Dragon Ice Wizard
Poison
Guards Ice Wizard
Lightning
Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Baby Dragon Poison P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Tornado Miner Ice Wizard Baby Dragon Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Guards Tornado Miner

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel
Tornado Baby Dragon P.E.K.K.A Miner Ice Wizard
Guards
Miner
Tornado
Baby Dragon P.E.K.K.A Barbarian Barrel Poison Ice Wizard
Baby Dragon
Tornado Barbarian Barrel Poison P.E.K.K.A Miner Ice Wizard
Poison
P.E.K.K.A Miner Tornado Baby Dragon
P.E.K.K.A
Tornado Poison Barbarian Barrel Baby Dragon Ice Wizard
Miner
Guards Poison Barbarian Barrel Baby Dragon
Ice Wizard
Barbarian Barrel Tornado Baby Dragon P.E.K.K.A

Defense Synergies 3 15

Barbarian Barrel
Guards Tornado Baby Dragon Poison P.E.K.K.A Miner Ice Wizard
Guards
Barbarian Barrel Baby Dragon Poison Ice Wizard
Tornado
P.E.K.K.A Ice Wizard Barbarian Barrel Baby Dragon Poison
Baby Dragon
Ice Wizard Barbarian Barrel Guards Tornado P.E.K.K.A
Poison
Barbarian Barrel Guards Tornado Ice Wizard
P.E.K.K.A
Tornado Barbarian Barrel Baby Dragon Ice Wizard
Miner
Barbarian Barrel
Ice Wizard
Tornado Baby Dragon Barbarian Barrel Guards Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon
P.E.K.K.A Ice Wizard
Tornado P.E.K.K.A Ice Wizard
P.E.K.K.A Guards Ice Wizard
Barbarian Barrel Tornado Poison P.E.K.K.A
Barbarian Barrel Tornado Guards Baby Dragon Ice Wizard
Tornado Baby Dragon Poison Ice Wizard
Barbarian Barrel Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard
Guards Tornado Barbarian Barrel Miner Ice Wizard
Guards Poison Ice Wizard Barbarian Barrel Tornado Baby Dragon
Tornado Baby Dragon Poison Ice Wizard
P.E.K.K.A Guards Ice Wizard
Barbarian Barrel Guards Tornado Baby Dragon Poison P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A
Tornado Poison P.E.K.K.A
Barbarian Barrel Guards Tornado Baby Dragon Ice Wizard
Barbarian Barrel Tornado Baby Dragon Poison Guards Ice Wizard
P.E.K.K.A Tornado
Barbarian Barrel Guards Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel P.E.K.K.A
Poison Barbarian Barrel Baby Dragon Miner
Guards P.E.K.K.A
Guards P.E.K.K.A Barbarian Barrel Tornado
P.E.K.K.A Guards
Poison Tornado Baby Dragon Ice Wizard
Guards P.E.K.K.A Ice Wizard
P.E.K.K.A
P.E.K.K.A Barbarian Barrel Tornado Baby Dragon Poison
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Guards Tornado Poison
P.E.K.K.A Guards
Baby Dragon
Guards Barbarian Barrel Tornado Baby Dragon Poison P.E.K.K.A
Poison Barbarian Barrel Baby Dragon P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel Guards Baby Dragon
Poison Barbarian Barrel Tornado Baby Dragon Miner Ice Wizard
Barbarian Barrel Baby Dragon Poison Miner
Barbarian Barrel Guards Poison
Poison Barbarian Barrel Baby Dragon
Poison Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison
Poison Barbarian Barrel Tornado Baby Dragon Ice Wizard
Poison Miner Tornado
Guards Tornado Poison
Poison Miner Barbarian Barrel Tornado
Poison Tornado Baby Dragon
Poison Barbarian Barrel Baby Dragon Miner
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Tornado Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Tornado Baby Dragon Poison Miner
Baby Dragon Poison
Tornado Poison
Tornado
Barbarian Barrel Baby Dragon Poison
Tornado Poison Barbarian Barrel Baby Dragon Ice Wizard
Poison Miner Barbarian Barrel Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison Miner
Poison Miner Barbarian Barrel Tornado Baby Dragon
Poison Tornado Baby Dragon Ice Wizard
Guards Poison
Poison Miner
Poison
P.E.K.K.A
Poison
Barbarian Barrel Guards
Poison Tornado Baby Dragon Ice Wizard
Barbarian Barrel
Poison Miner Baby Dragon
Baby Dragon Poison
Tornado Poison
P.E.K.K.A
Guards Tornado Baby Dragon Poison
Tornado Poison
Poison Barbarian Barrel Tornado Baby Dragon Miner

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