My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Tesla Wizard Electro Wizard
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Wizard Electro Wizard Inferno Dragon
Fireball
Tesla Wizard Electro Wizard Inferno Dragon
Poison
Wizard Electro Wizard
Lightning
Tesla Wizard Electro Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Poison Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Tesla Poison Electro Wizard Inferno Dragon Wizard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Tesla Poison Electro Wizard

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wizard
Tornado Golem
Rocket
Tornado Golem
Tornado
Wizard Rocket Poison Golem
Poison
Golem Tornado
Golem
Poison Wizard Rocket Tornado Electro Wizard
Electro Wizard
Golem
Inferno Dragon

Defense Synergies 2 11

Tesla
Wizard Tornado Poison Electro Wizard Inferno Dragon
Wizard
Tornado Tesla Electro Wizard
Rocket
Tornado
Tornado
Wizard Rocket Tesla Poison Electro Wizard Inferno Dragon
Poison
Tesla Tornado Electro Wizard
Golem
Electro Wizard
Tesla Wizard Tornado Poison Inferno Dragon
Inferno Dragon
Tesla Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Wizard Electro Wizard
Inferno Dragon Tesla Electro Wizard
Tesla Rocket Tornado Electro Wizard Inferno Dragon
Tesla Inferno Dragon Electro Wizard
Rocket Tornado Poison
Tornado Tesla Electro Wizard
Tesla Rocket Tornado Electro Wizard Inferno Dragon Wizard Poison
Rocket Tesla Poison Electro Wizard
Tesla Inferno Dragon Tornado
Tornado Tesla Electro Wizard
Poison Electro Wizard Tesla Wizard Tornado
Tesla Inferno Dragon Wizard Tornado Poison Electro Wizard
Tesla Wizard Rocket Electro Wizard
Wizard Rocket Tesla Tornado Poison Electro Wizard
Inferno Dragon Tesla Electro Wizard
Rocket Tornado Tesla Electro Wizard Inferno Dragon
Tesla Wizard Tornado Poison Electro Wizard
Tesla Wizard Tornado Electro Wizard
Wizard Tornado Poison Tesla Electro Wizard Inferno Dragon
Tesla Tornado Electro Wizard Inferno Dragon
Wizard Tesla Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Electro Wizard
Poison Electro Wizard Tesla Wizard Rocket Inferno Dragon
Rocket Electro Wizard
Rocket Tesla Tornado Electro Wizard
Tesla Inferno Dragon
Wizard Rocket Poison Tesla Tornado Electro Wizard
Rocket Tesla Electro Wizard
Tesla Inferno Dragon
Rocket Electro Wizard Tornado Poison Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla
Rocket Tornado Poison Electro Wizard
Rocket Tesla Wizard
Wizard Tesla
Tesla Electro Wizard Rocket Tornado Poison Inferno Dragon
Poison Tesla Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket
Poison Tornado Electro Wizard
Rocket Poison
Rocket Poison
Wizard Rocket Poison
Wizard Poison Rocket Tornado
Wizard Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Rocket Tornado Poison Electro Wizard
Rocket Poison Wizard Tornado Electro Wizard
Poison Wizard Rocket Tornado
Rocket Poison
Rocket Poison
Poison
Rocket Wizard Poison
Wizard Rocket Poison
Rocket Tornado Poison
Rocket
Rocket Wizard Poison Electro Wizard
Rocket Wizard Tornado Poison
Rocket Poison
Rocket Wizard Tornado Poison
Rocket Tornado
Rocket Poison
Tornado Poison Wizard
Inferno Dragon
Poison Wizard Tornado Electro Wizard
Wizard Tornado Poison
Rocket Poison Tornado
Poison Wizard Tornado Electro Wizard
Rocket Electro Wizard Wizard Poison
Poison Wizard Rocket
Rocket Poison Electro Wizard
Rocket Wizard Poison
Electro Wizard Rocket
Rocket Poison Wizard Tornado Electro Wizard
Poison Wizard Rocket Electro Wizard
Wizard Poison
Rocket Tornado Poison
Rocket Tornado Poison Electro Wizard
Rocket Tornado Poison Electro Wizard
Poison Rocket Tornado Electro Wizard

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