Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Good

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Baby Dragon Dark Prince Golem Lumberjack

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Golem Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Dark Prince Golem Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Archers Dark Prince
Giant Snowball Archers Mega Minion Baby Dragon Lumberjack
Zap Archers Dark Prince
Barbarian Barrel Archers Dark Prince Lumberjack
The Log Archers Dark Prince Lumberjack
Earthquake Archers
Arrows Archers
Royal Delivery Archers Mega Minion Baby Dragon Dark Prince Lumberjack
Fireball Archers Mega Minion Baby Dragon Lumberjack
Poison Archers Mega Minion
Lightning Mega Minion Baby Dragon Dark Prince Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Dark Prince

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Baby Dragon Dark Prince Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mega Minion Tornado Baby Dragon Dark Prince Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Mega Minion Tornado

Synergies   4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Mega Minion Tornado Dark Prince Golem
Archers + Mega Minion Tornado Golem
Mega Minion + Zap Tornado Golem Archers Baby Dragon
Tornado + Mega Minion Zap Archers Baby Dragon Dark Prince
+ Tornado Mega Minion Lumberjack Golem
+ Tornado Zap
+ Mega Minion Lumberjack Baby Dragon Archers Zap
+ Baby Dragon Golem

Counters   42 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Mega Minion Baby Dragon Tornado
Archers Baby Dragon Zap Mega Minion Tornado
Zap Tornado Baby Dragon Lumberjack Dark Prince Archers
Baby Dragon
Golem Mega Minion Archers Baby Dragon Lumberjack
Baby Dragon Mega Minion
Baby Dragon Mega Minion Tornado Archers
Baby Dragon Tornado Zap Mega Minion Archers
Mega Minion Dark Prince Baby Dragon Lumberjack
Lumberjack Mega Minion Archers
Tornado Mega Minion Dark Prince Golem
Dark Prince Baby Dragon
Mega Minion Archers Zap Baby Dragon Tornado
Zap Mega Minion Tornado Baby Dragon Archers
Lumberjack Dark Prince
Mega Minion Dark Prince Archers Lumberjack Tornado
Dark Prince Lumberjack Tornado Mega Minion Baby Dragon
Tornado Mega Minion Lumberjack Dark Prince
Mega Minion Baby Dragon
Lumberjack Dark Prince Mega Minion Zap Tornado
Archers Baby Dragon
Baby Dragon Mega Minion Archers Tornado
Mega Minion Dark Prince Baby Dragon
Tornado Zap Baby Dragon
Lumberjack Mega Minion
Mega Minion Tornado Lumberjack Archers
Mega Minion
Zap Mega Minion
Mega Minion Dark Prince Lumberjack Tornado Baby Dragon
Baby Dragon Mega Minion Tornado Dark Prince
Mega Minion Baby Dragon
Tornado
Archers Dark Prince Zap Baby Dragon Lumberjack Tornado
Zap Tornado Archers Baby Dragon
Tornado Archers Baby Dragon Zap Lumberjack Mega Minion
Archers Baby Dragon Tornado Lumberjack Mega Minion
Tornado Zap Archers Baby Dragon
Mega Minion Baby Dragon Tornado Archers
Zap Dark Prince Mega Minion Tornado Lumberjack
Dark Prince Mega Minion Zap
Mega Minion Tornado Lumberjack Dark Prince Baby Dragon
Archers Mega Minion Zap Tornado
Mega Minion Baby Dragon Dark Prince
Mega Minion Dark Prince
Mega Minion Baby Dragon Archers
Mega Minion Lumberjack Dark Prince
Tornado Archers Dark Prince Mega Minion
Golem Dark Prince Mega Minion
Lumberjack Mega Minion
Mega Minion Tornado
Mega Minion Tornado Lumberjack
Mega Minion Tornado Lumberjack Archers
Mega Minion Tornado Archers Baby Dragon Lumberjack
Zap Mega Minion Lumberjack Dark Prince
Baby Dragon Lumberjack Zap Dark Prince Mega Minion
Archers Lumberjack Tornado Dark Prince
Zap Baby Dragon Dark Prince Lumberjack Mega Minion
Zap Dark Prince Tornado Mega Minion Lumberjack Archers Baby Dragon
Mega Minion Zap Archers Baby Dragon Tornado
Tornado Mega Minion Archers Dark Prince Lumberjack
Dark Prince Baby Dragon Mega Minion Tornado Lumberjack Archers
Lumberjack Zap Dark Prince Tornado
Archers Lumberjack Mega Minion Tornado Zap Baby Dragon
Zap Mega Minion Lumberjack Dark Prince Baby Dragon
Mega Minion Tornado Baby Dragon Archers Zap
Golem Dark Prince Mega Minion Lumberjack

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Baby Dragon Tornado Dark Prince Archers
Baby Dragon Archers Mega Minion
Zap Dark Prince Mega Minion Archers Baby Dragon Lumberjack Tornado
Baby Dragon Zap Tornado Dark Prince Archers Mega Minion Lumberjack
Zap Baby Dragon Tornado Archers Mega Minion
Tornado Zap Baby Dragon Archers Mega Minion
Mega Minion Dark Prince Tornado Archers Lumberjack Baby Dragon
Lumberjack Dark Prince Mega Minion Archers Baby Dragon Tornado
Mega Minion Archers Baby Dragon Tornado
Mega Minion Baby Dragon
Tornado
Lumberjack Archers Tornado Dark Prince Mega Minion
Mega Minion Baby Dragon Archers Zap
Mega Minion Archers