My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant Goblin Hut Baby Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion Musketeer Goblin Hut Baby Dragon
Zap
Goblin Hut
Barbarian Barrel
Musketeer Goblin Hut
The Log
Musketeer Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Mega Minion Musketeer Goblin Hut Baby Dragon Bowler
Fireball
Mega Minion Musketeer Goblin Hut Baby Dragon Bowler
Poison
Mega Minion Musketeer Goblin Hut
Lightning
Mega Minion Musketeer Goblin Hut Baby Dragon Bowler
Rocket
Musketeer Goblin Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Baby Dragon Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Tornado Musketeer Baby Dragon Poison Giant Goblin Hut Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Tornado Musketeer Baby Dragon

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Baby Dragon Poison Bowler
Musketeer
Giant Goblin Hut Baby Dragon Bowler
Giant
Mega Minion Musketeer Poison Goblin Hut Tornado Baby Dragon Bowler
Goblin Hut
Musketeer Giant Baby Dragon Bowler
Tornado
Baby Dragon Giant Poison Bowler
Baby Dragon
Tornado Mega Minion Musketeer Giant Goblin Hut Poison Bowler
Poison
Giant Mega Minion Tornado Baby Dragon Bowler
Bowler
Mega Minion Musketeer Giant Goblin Hut Tornado Baby Dragon Poison

Defense Synergies 1 13

Mega Minion
Musketeer Goblin Hut Tornado Baby Dragon
Musketeer
Mega Minion Goblin Hut Tornado Baby Dragon Bowler
Giant
Goblin Hut
Mega Minion Musketeer Baby Dragon Bowler
Tornado
Bowler Mega Minion Musketeer Baby Dragon Poison
Baby Dragon
Mega Minion Musketeer Goblin Hut Tornado Bowler
Poison
Tornado
Bowler
Tornado Musketeer Goblin Hut Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Musketeer Goblin Hut Baby Dragon
Mega Minion Musketeer Goblin Hut
Goblin Hut Tornado Bowler Mega Minion Musketeer
Goblin Hut Mega Minion Musketeer Bowler
Tornado Poison Bowler
Tornado Bowler Mega Minion Musketeer Baby Dragon
Mega Minion Musketeer Tornado Goblin Hut Baby Dragon Poison
Bowler Musketeer Baby Dragon Poison
Musketeer Goblin Hut Tornado
Tornado Musketeer Bowler
Poison Mega Minion Musketeer Goblin Hut Tornado Baby Dragon Bowler
Mega Minion Musketeer Goblin Hut Tornado Baby Dragon Poison
Goblin Hut Bowler Musketeer
Bowler Mega Minion Goblin Hut Tornado Baby Dragon Poison
Goblin Hut
Tornado Goblin Hut Bowler
Musketeer Goblin Hut Tornado Poison Bowler
Mega Minion Musketeer Goblin Hut Tornado Baby Dragon Bowler
Tornado Baby Dragon Poison Mega Minion Musketeer Goblin Hut Bowler
Musketeer Goblin Hut Tornado
Bowler Musketeer Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Bowler
Poison Mega Minion Musketeer Baby Dragon Bowler
Musketeer Goblin Hut Bowler
Bowler Musketeer Tornado
Musketeer Goblin Hut Bowler
Poison Musketeer Goblin Hut Tornado Baby Dragon
Mega Minion Musketeer Goblin Hut Bowler
Mega Minion Goblin Hut Tornado Baby Dragon Poison
Mega Minion Musketeer Goblin Hut
Mega Minion Musketeer Goblin Hut Bowler
Tornado Poison Bowler
Bowler
Musketeer Baby Dragon Bowler
Goblin Hut Mega Minion Musketeer Tornado Baby Dragon Poison Bowler
Poison Bowler Mega Minion Musketeer Goblin Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Baby Dragon
Poison Musketeer Tornado Baby Dragon Bowler
Goblin Hut Baby Dragon Poison
Musketeer Poison
Poison Baby Dragon Bowler
Poison Mega Minion Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon Poison Bowler
Poison Tornado Baby Dragon Bowler
Poison Tornado
Musketeer Tornado Poison Bowler
Poison Musketeer Tornado Bowler
Poison Musketeer Tornado Baby Dragon
Poison Musketeer Goblin Hut Baby Dragon Bowler
Musketeer Baby Dragon Poison
Musketeer Goblin Hut Baby Dragon Poison
Musketeer Goblin Hut Baby Dragon Poison Bowler
Musketeer Goblin Hut Baby Dragon Poison Bowler
Tornado Poison
Mega Minion Musketeer Baby Dragon Poison Bowler
Tornado Baby Dragon Poison Bowler
Musketeer Baby Dragon Poison Bowler
Tornado Poison
Musketeer Tornado Bowler
Musketeer Baby Dragon Poison
Tornado Poison Baby Dragon Bowler
Mega Minion
Poison Musketeer Tornado Baby Dragon Bowler
Musketeer Tornado Baby Dragon Poison Bowler
Poison Musketeer Tornado Baby Dragon
Poison Musketeer Tornado Baby Dragon
Mega Minion Musketeer Goblin Hut Poison
Mega Minion Bowler
Poison Musketeer
Poison
Poison Bowler
Musketeer Goblin Hut
Poison Mega Minion Musketeer Tornado Baby Dragon
Poison Mega Minion Musketeer Baby Dragon Bowler
Musketeer Baby Dragon Poison Bowler
Tornado Poison
Mega Minion Musketeer
Musketeer Tornado Baby Dragon Poison Bowler
Musketeer Tornado Poison
Poison Musketeer Tornado Baby Dragon Bowler

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