My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Sparky
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Electro Wizard Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang P.E.K.K.A Electro Wizard Sparky
Fireball
Goblin Gang Electro Wizard Sparky
Poison
Bats Goblin Gang Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Poison P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Poison Electro Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Sparky
Zap
Tornado P.E.K.K.A Electro Wizard Sparky Bats Poison
Goblin Gang
P.E.K.K.A Sparky
Tornado
Zap P.E.K.K.A Sparky Poison
Poison
P.E.K.K.A Zap Tornado
P.E.K.K.A
Zap Tornado Poison Electro Wizard Bats Goblin Gang
Electro Wizard
Zap P.E.K.K.A Sparky
Sparky
Zap Tornado Bats Goblin Gang Electro Wizard

Defense Synergies 3 18

Bats
Zap P.E.K.K.A Electro Wizard Sparky
Zap
Electro Wizard Bats Goblin Gang Tornado Poison P.E.K.K.A Sparky
Goblin Gang
Zap P.E.K.K.A Electro Wizard Sparky
Tornado
P.E.K.K.A Sparky Zap Poison Electro Wizard Sparky
Poison
Zap Tornado Electro Wizard Sparky
P.E.K.K.A
Tornado Bats Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Tornado Poison P.E.K.K.A
Sparky
Tornado Bats Zap Goblin Gang Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Sparky
P.E.K.K.A Sparky Bats Zap Goblin Gang Electro Wizard
Goblin Gang Tornado P.E.K.K.A Sparky Bats Electro Wizard
P.E.K.K.A Sparky Bats Goblin Gang Electro Wizard
Tornado Poison P.E.K.K.A Sparky
Goblin Gang Tornado Bats Zap Electro Wizard
Bats Tornado Electro Wizard Zap Goblin Gang Poison
Zap Poison P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky Goblin Gang Tornado
Goblin Gang Tornado Electro Wizard Sparky
Bats Goblin Gang Poison Electro Wizard Zap Tornado
Bats Zap Goblin Gang Tornado Poison Electro Wizard
P.E.K.K.A Sparky Bats Zap Goblin Gang Electro Wizard
Sparky Bats Zap Goblin Gang Tornado Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Goblin Gang Electro Wizard
Tornado Zap Goblin Gang P.E.K.K.A Electro Wizard Sparky
Sparky Bats Goblin Gang Tornado Poison P.E.K.K.A Electro Wizard
Bats Zap Goblin Gang Tornado Electro Wizard
Zap Tornado Poison Bats Electro Wizard
P.E.K.K.A Sparky Tornado Electro Wizard
Goblin Gang Bats Poison P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard Sparky
Poison Electro Wizard Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats Zap Electro Wizard Sparky
Goblin Gang P.E.K.K.A Bats Zap Tornado Electro Wizard Sparky
P.E.K.K.A Goblin Gang Sparky
Poison Bats Zap Goblin Gang Tornado Electro Wizard
Goblin Gang P.E.K.K.A Sparky Bats Electro Wizard
P.E.K.K.A Sparky
Zap P.E.K.K.A Electro Wizard Bats Tornado Poison Sparky
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Bats Sparky
P.E.K.K.A Zap Tornado Poison Electro Wizard
P.E.K.K.A Goblin Gang Sparky
Sparky
Goblin Gang Electro Wizard Sparky Bats Zap Tornado Poison P.E.K.K.A
Bats Poison Zap P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Sparky
Poison Zap Tornado Electro Wizard
Poison Sparky
Poison Sparky
Poison Zap Sparky
Poison Bats Zap Tornado
Tornado Poison Sparky
Poison Zap Tornado
Poison Zap Tornado
Bats Goblin Gang Tornado Poison Electro Wizard Sparky
Poison Zap Tornado Electro Wizard Sparky
Poison Zap Tornado
Poison Sparky
Poison
Zap Poison Sparky
Zap Poison Sparky
Poison Sparky
Tornado Poison Sparky
Bats Sparky
Zap Poison Electro Wizard Sparky
Zap Tornado Poison
Poison Sparky
Tornado Poison
Tornado Sparky
Zap Poison
Zap Tornado Poison Sparky
Poison Zap Tornado Electro Wizard Sparky
Zap Tornado Poison Sparky
Poison Zap Tornado Sparky
Poison Bats Zap Tornado Electro Wizard Sparky
Zap Electro Wizard Bats Poison
Sparky
Poison Zap Sparky
Zap Poison Electro Wizard Sparky
P.E.K.K.A Sparky
Poison Sparky
Zap Electro Wizard Bats Goblin Gang
Poison Zap Tornado Electro Wizard
Poison Goblin Gang Electro Wizard Sparky
Zap Poison
Zap Tornado Poison Sparky
P.E.K.K.A Sparky
Zap Bats Goblin Gang Tornado Poison Electro Wizard Sparky
Bats Zap Tornado Poison Electro Wizard
Poison Zap Tornado Electro Wizard Sparky

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